using Dalamud.Plugin; using LightlessSync.Interop.Ipc.Framework; using LightlessSync.Services; using LightlessSync.Services.Mediator; using Microsoft.Extensions.Logging; using Penumbra.Api.Enums; using Penumbra.Api.IpcSubscribers; namespace LightlessSync.Interop.Ipc.Penumbra; public sealed class PenumbraTexture : PenumbraBase { private readonly PenumbraRedraw _redrawFeature; private readonly ConvertTextureFile _convertTextureFile; public PenumbraTexture( ILogger logger, IDalamudPluginInterface pluginInterface, DalamudUtilService dalamudUtil, LightlessMediator mediator, PenumbraRedraw redrawFeature) : base(logger, pluginInterface, dalamudUtil, mediator) { _redrawFeature = redrawFeature; _convertTextureFile = new ConvertTextureFile(pluginInterface); } public override string Name => "Penumbra.Textures"; public async Task ConvertTextureFilesAsync(ILogger logger, IReadOnlyList jobs, IProgress? progress, CancellationToken token) { if (!IsAvailable || jobs.Count == 0) { return; } Mediator.Publish(new HaltScanMessage(nameof(ConvertTextureFilesAsync))); var totalJobs = jobs.Count; var completedJobs = 0; try { foreach (var job in jobs) { if (token.IsCancellationRequested) { break; } progress?.Report(new TextureConversionProgress(completedJobs, totalJobs, job)); await ConvertSingleJobAsync(logger, job, token).ConfigureAwait(false); completedJobs++; } } finally { Mediator.Publish(new ResumeScanMessage(nameof(ConvertTextureFilesAsync))); } if (completedJobs > 0 && !token.IsCancellationRequested) { await DalamudUtil.RunOnFrameworkThread(async () => { var player = await DalamudUtil.GetPlayerPointerAsync().ConfigureAwait(false); if (player == null) { return; } var gameObject = await DalamudUtil.CreateGameObjectAsync(player).ConfigureAwait(false); if (gameObject == null) { return; } _redrawFeature.RequestImmediateRedraw(gameObject.ObjectIndex, RedrawType.Redraw); }).ConfigureAwait(false); } } public async Task ConvertTextureFileDirectAsync(TextureConversionJob job, CancellationToken token) { if (!IsAvailable) { return; } await ConvertSingleJobAsync(Logger, job, token).ConfigureAwait(false); } private async Task ConvertSingleJobAsync(ILogger logger, TextureConversionJob job, CancellationToken token) { token.ThrowIfCancellationRequested(); logger.LogInformation("Converting texture {Input} -> {Output} ({Target})", job.InputFile, job.OutputFile, job.TargetType); var convertTask = _convertTextureFile.Invoke(job.InputFile, job.OutputFile, job.TargetType, job.IncludeMipMaps); await convertTask.ConfigureAwait(false); if (!convertTask.IsCompletedSuccessfully || job.DuplicateTargets is not { Count: > 0 }) { return; } foreach (var duplicate in job.DuplicateTargets) { try { logger.LogInformation("Synchronizing duplicate {Duplicate}", duplicate); File.Copy(job.OutputFile, duplicate, overwrite: true); } catch (Exception ex) { logger.LogError(ex, "Failed to copy duplicate {Duplicate}", duplicate); } } } protected override void HandleStateChange(IpcConnectionState previous, IpcConnectionState current) { } }