using LightlessSync.LightlessConfiguration.Models; namespace LightlessSync.UI.Models; public class LightlessNotification { public string Id { get; set; } = Guid.NewGuid().ToString(); public string Title { get; set; } = string.Empty; public string Message { get; set; } = string.Empty; public NotificationType Type { get; set; } = NotificationType.Info; public DateTime CreatedAt { get; set; } = DateTime.UtcNow; public TimeSpan Duration { get; set; } = TimeSpan.FromSeconds(5); public bool IsExpired => DateTime.UtcNow - CreatedAt > Duration; public bool IsDismissed { get; set; } = false; public List Actions { get; set; } = new(); public bool ShowProgress { get; set; } = false; public float Progress { get; set; } = 0f; public float AnimationProgress { get; set; } = 0f; public bool IsAnimatingIn { get; set; } = true; public bool IsAnimatingOut { get; set; } = false; public uint? SoundEffectId { get; set; } = null; }