using FFXIVClientStructs.FFXIV.Client.Game.Character; using FFXIVClientStructs.FFXIV.Client.Graphics.Scene; using FFXIVClientStructs.Havok.Animation; using FFXIVClientStructs.Havok.Common.Base.Types; using FFXIVClientStructs.Havok.Common.Serialize.Util; using LightlessSync.FileCache; using LightlessSync.Interop.GameModel; using LightlessSync.LightlessConfiguration; using LightlessSync.PlayerData.Factories; using LightlessSync.PlayerData.Handlers; using Microsoft.Extensions.Logging; using System.Runtime.InteropServices; using System.Text.RegularExpressions; namespace LightlessSync.Services; public sealed partial class XivDataAnalyzer { private readonly ILogger _logger; private readonly FileCacheManager _fileCacheManager; private readonly XivDataStorageService _configService; private readonly List _failedCalculatedTris = []; public XivDataAnalyzer(ILogger logger, FileCacheManager fileCacheManager, XivDataStorageService configService) { _logger = logger; _fileCacheManager = fileCacheManager; _configService = configService; } public unsafe Dictionary>? GetSkeletonBoneIndices(GameObjectHandler handler) { if (handler is null || handler.Address == nint.Zero) return null; Dictionary> sets = new(StringComparer.OrdinalIgnoreCase); try { var drawObject = ((Character*)handler.Address)->GameObject.DrawObject; if (drawObject == null) return null; var chara = (CharacterBase*)drawObject; if (chara->GetModelType() != CharacterBase.ModelType.Human) return null; var skeleton = chara->Skeleton; if (skeleton == null) return null; var resHandles = skeleton->SkeletonResourceHandles; var partialCount = skeleton->PartialSkeletonCount; if (partialCount <= 0) return null; for (int i = 0; i < partialCount; i++) { var handle = *(resHandles + i); if ((nint)handle == nint.Zero) continue; if (handle->FileName.Length > 1024) continue; var rawName = handle->FileName.ToString(); if (string.IsNullOrWhiteSpace(rawName)) continue; var skeletonKey = CanonicalizeSkeletonKey(rawName); if (string.IsNullOrEmpty(skeletonKey)) continue; var boneCount = handle->BoneCount; if (boneCount == 0) continue; var havokSkel = handle->HavokSkeleton; if ((nint)havokSkel == nint.Zero) continue; if (!sets.TryGetValue(skeletonKey, out var set)) { set = []; sets[skeletonKey] = set; } uint maxExclusive = boneCount; uint ushortExclusive = (uint)ushort.MaxValue + 1u; if (maxExclusive > ushortExclusive) maxExclusive = ushortExclusive; for (uint boneIdx = 0; boneIdx < maxExclusive; boneIdx++) { var name = havokSkel->Bones[boneIdx].Name.String; if (name == null) continue; set.Add((ushort)boneIdx); } _logger.LogTrace("Local skeleton raw file='{raw}', key='{key}', boneCount={count}", rawName, skeletonKey, boneCount); } } catch (Exception ex) { _logger.LogWarning(ex, "Could not process skeleton data"); return null; } if (sets.Count == 0) return null; var output = new Dictionary>(sets.Count, StringComparer.OrdinalIgnoreCase); foreach (var (key, set) in sets) { if (set.Count == 0) continue; var list = set.ToList(); list.Sort(); output[key] = list; } return (output.Count != 0 && output.Values.All(v => v.Count > 0)) ? output : null; } public unsafe Dictionary>? GetBoneIndicesFromPap(string hash, bool persistToConfig = true) { if (string.IsNullOrWhiteSpace(hash)) return null; if (_configService.Current.BonesDictionary.TryGetValue(hash, out var cached) && cached is not null) return cached; var cacheEntity = _fileCacheManager.GetFileCacheByHash(hash); if (cacheEntity == null || string.IsNullOrEmpty(cacheEntity.ResolvedFilepath) || !File.Exists(cacheEntity.ResolvedFilepath)) return null; using var fs = File.Open(cacheEntity.ResolvedFilepath, FileMode.Open, FileAccess.Read, FileShare.Read); using var reader = new BinaryReader(fs); // PAP header (mostly from vfxeditor) _ = reader.ReadInt32(); // ignore _ = reader.ReadInt32(); // ignore _ = reader.ReadInt16(); // num animations _ = reader.ReadInt16(); // modelid var type = reader.ReadByte(); // type if (type != 0) return null; // not human _ = reader.ReadByte(); // variant _ = reader.ReadInt32(); // ignore var havokPosition = reader.ReadInt32(); var footerPosition = reader.ReadInt32(); // sanity checks if (havokPosition <= 0 || footerPosition <= havokPosition || footerPosition > fs.Length) return null; var havokDataSizeLong = (long)footerPosition - havokPosition; if (havokDataSizeLong <= 8 || havokDataSizeLong > int.MaxValue) return null; var havokDataSize = (int)havokDataSizeLong; reader.BaseStream.Position = havokPosition; var havokData = reader.ReadBytes(havokDataSize); if (havokData.Length <= 8) return null; var tempSets = new Dictionary>(StringComparer.OrdinalIgnoreCase); var tempHavokDataPath = Path.Combine(Path.GetTempPath(), $"lightless_{Guid.NewGuid():N}.hkx"); IntPtr tempHavokDataPathAnsi = IntPtr.Zero; try { File.WriteAllBytes(tempHavokDataPath, havokData); if (!File.Exists(tempHavokDataPath)) { _logger.LogTrace("Temporary havok file did not exist when attempting to load: {path}", tempHavokDataPath); return null; } tempHavokDataPathAnsi = Marshal.StringToHGlobalAnsi(tempHavokDataPath); var loadoptions = stackalloc hkSerializeUtil.LoadOptions[1]; loadoptions->TypeInfoRegistry = hkBuiltinTypeRegistry.Instance()->GetTypeInfoRegistry(); loadoptions->ClassNameRegistry = hkBuiltinTypeRegistry.Instance()->GetClassNameRegistry(); loadoptions->Flags = new hkFlags { Storage = (int)hkSerializeUtil.LoadOptionBits.Default }; var resource = hkSerializeUtil.LoadFromFile((byte*)tempHavokDataPathAnsi, null, loadoptions); if (resource == null) { _logger.LogWarning("Havok resource was null after loading from {path}", tempHavokDataPath); return null; } var rootLevelName = @"hkRootLevelContainer"u8; fixed (byte* n1 = rootLevelName) { var container = (hkRootLevelContainer*)resource->GetContentsPointer(n1, hkBuiltinTypeRegistry.Instance()->GetTypeInfoRegistry()); if (container == null) return null; var animationName = @"hkaAnimationContainer"u8; fixed (byte* n2 = animationName) { var animContainer = (hkaAnimationContainer*)container->findObjectByName(n2, null); if (animContainer == null) return null; for (int i = 0; i < animContainer->Bindings.Length; i++) { var binding = animContainer->Bindings[i].ptr; if (binding == null) continue; var rawSkel = binding->OriginalSkeletonName.String; var skeletonKey = CanonicalizeSkeletonKey(rawSkel); if (string.IsNullOrEmpty(skeletonKey)) continue; var boneTransform = binding->TransformTrackToBoneIndices; if (boneTransform.Length <= 0) continue; if (!tempSets.TryGetValue(skeletonKey, out var set)) { set = []; tempSets[skeletonKey] = set; } for (int boneIdx = 0; boneIdx < boneTransform.Length; boneIdx++) { var v = boneTransform[boneIdx]; if (v < 0) continue; set.Add((ushort)v); } } } } } catch (Exception ex) { _logger.LogWarning(ex, "Could not load havok file in {path}", tempHavokDataPath); return null; } finally { if (tempHavokDataPathAnsi != IntPtr.Zero) Marshal.FreeHGlobal(tempHavokDataPathAnsi); try { if (File.Exists(tempHavokDataPath)) File.Delete(tempHavokDataPath); } catch (Exception ex) { _logger.LogTrace(ex, "Could not delete temporary havok file: {path}", tempHavokDataPath); } } if (tempSets.Count == 0) return null; var output = new Dictionary>(tempSets.Count, StringComparer.OrdinalIgnoreCase); foreach (var (key, set) in tempSets) { if (set.Count == 0) continue; var list = set.ToList(); list.Sort(); output[key] = list; } if (output.Count == 0) return null; _configService.Current.BonesDictionary[hash] = output; if (persistToConfig) _configService.Save(); return output; } public static string CanonicalizeSkeletonKey(string? raw) { if (string.IsNullOrWhiteSpace(raw)) return string.Empty; var s = raw.Replace('\\', '/').Trim(); var underscore = s.LastIndexOf('_'); if (underscore > 0 && underscore + 1 < s.Length && char.IsDigit(s[underscore + 1])) s = s[..underscore]; if (s.StartsWith("skeleton", StringComparison.OrdinalIgnoreCase)) return "skeleton"; var m = _bucketPathRegex.Match(s); if (m.Success) return m.Groups["bucket"].Value.ToLowerInvariant(); m = _bucketSklRegex.Match(s); if (m.Success) return m.Groups["bucket"].Value.ToLowerInvariant(); m = _bucketLooseRegex.Match(s); if (m.Success) return m.Groups["bucket"].Value.ToLowerInvariant(); return string.Empty; } public static bool ContainsIndexCompat( HashSet available, ushort idx, bool papLikelyOneBased, bool allowOneBasedShift, bool allowNeighborTolerance) { Span candidates = stackalloc ushort[2]; int count = 0; candidates[count++] = idx; if (allowOneBasedShift && papLikelyOneBased && idx > 0) candidates[count++] = (ushort)(idx - 1); for (int i = 0; i < count; i++) { var c = candidates[i]; if (available.Contains(c)) return true; if (allowNeighborTolerance) { if (c > 0 && available.Contains((ushort)(c - 1))) return true; if (c < ushort.MaxValue && available.Contains((ushort)(c + 1))) return true; } } return false; } public static bool IsPapCompatible( IReadOnlyDictionary> localBoneSets, IReadOnlyDictionary> papBoneIndices, AnimationValidationMode mode, bool allowOneBasedShift, bool allowNeighborTolerance, out string reason) { reason = string.Empty; if (mode == AnimationValidationMode.Unsafe) return true; var papBuckets = papBoneIndices.Keys .Select(CanonicalizeSkeletonKey) .Where(k => !string.IsNullOrEmpty(k)) .Distinct(StringComparer.OrdinalIgnoreCase) .ToList(); if (papBuckets.Count == 0) { reason = "No skeleton bucket bindings found in the PAP"; return false; } if (mode == AnimationValidationMode.Safe) { if (papBuckets.Any(b => localBoneSets.ContainsKey(b))) return true; reason = $"No matching skeleton bucket between PAP [{string.Join(", ", papBuckets)}] and local [{string.Join(", ", localBoneSets.Keys.Order())}]."; return false; } foreach (var bucket in papBuckets) { if (!localBoneSets.TryGetValue(bucket, out var available)) { reason = $"Missing skeleton bucket '{bucket}' on local actor."; return false; } var indices = papBoneIndices .Where(kvp => string.Equals(CanonicalizeSkeletonKey(kvp.Key), bucket, StringComparison.OrdinalIgnoreCase)) .SelectMany(kvp => kvp.Value ?? Enumerable.Empty()) .Distinct() .ToList(); if (indices.Count == 0) continue; bool has0 = false, has1 = false; ushort min = ushort.MaxValue; foreach (var v in indices) { if (v == 0) has0 = true; if (v == 1) has1 = true; if (v < min) min = v; } bool papLikelyOneBased = allowOneBasedShift && (min == 1) && has1 && !has0; foreach (var idx in indices) { if (!ContainsIndexCompat(available, idx, papLikelyOneBased, allowOneBasedShift, allowNeighborTolerance)) { reason = $"No compatible local skeleton for PAP '{bucket}': missing bone index {idx}."; return false; } } } return true; } public void DumpLocalSkeletonIndices(GameObjectHandler handler, string? filter = null) { var skels = GetSkeletonBoneIndices(handler); if (skels == null) { _logger.LogTrace("DumpLocalSkeletonIndices: local skeleton indices are null or not found"); return; } var keys = skels.Keys .Order(StringComparer.OrdinalIgnoreCase) .ToArray(); _logger.LogTrace("Local skeleton indices found ({count}): {keys}", keys.Length, string.Join(", ", keys)); if (!string.IsNullOrWhiteSpace(filter)) { var hits = keys.Where(k => k.Equals(filter, StringComparison.OrdinalIgnoreCase) || k.StartsWith(filter + "_", StringComparison.OrdinalIgnoreCase) || filter.StartsWith(k + "_", StringComparison.OrdinalIgnoreCase) || k.Contains(filter, StringComparison.OrdinalIgnoreCase)) .ToArray(); _logger.LogTrace("Matches found for '{filter}': {hits}", filter, hits.Length == 0 ? "" : string.Join(", ", hits)); } } public async Task GetTrianglesByHash(string hash) { if (_configService.Current.TriangleDictionary.TryGetValue(hash, out var cachedTris) && cachedTris > 0) return cachedTris; if (_failedCalculatedTris.Contains(hash, StringComparer.Ordinal)) return 0; var path = _fileCacheManager.GetFileCacheByHash(hash); if (path == null || !path.ResolvedFilepath.EndsWith(".mdl", StringComparison.OrdinalIgnoreCase)) return 0; var filePath = path.ResolvedFilepath; try { _logger.LogDebug("Detected Model File {path}, calculating Tris", filePath); var file = new MdlFile(filePath); if (file.LodCount <= 0) { _failedCalculatedTris.Add(hash); _configService.Current.TriangleDictionary[hash] = 0; _configService.Save(); return 0; } long tris = 0; foreach (var lod in file.Lods) { try { var meshIdx = lod.MeshIndex; var meshCnt = lod.MeshCount; tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3; } catch (Exception ex) { _logger.LogDebug(ex, "Could not load lod mesh {mesh} from path {path}", lod.MeshIndex, filePath); continue; } if (tris > 0) { _logger.LogDebug("TriAnalysis: {filePath} => {tris} triangles", filePath, tris); _configService.Current.TriangleDictionary[hash] = tris; _configService.Save(); break; } } return tris; } catch (Exception e) { _failedCalculatedTris.Add(hash); _configService.Current.TriangleDictionary[hash] = 0; _configService.Save(); _logger.LogWarning(e, "Could not parse file {file}", filePath); return 0; } } // Regexes for canonicalizing skeleton keys private static readonly Regex _bucketPathRegex = BucketRegex(); private static readonly Regex _bucketSklRegex = SklRegex(); private static readonly Regex _bucketLooseRegex = LooseBucketRegex(); [GeneratedRegex(@"(?i)(?:^|/)(?c\d{4})(?:/|$)", RegexOptions.Compiled, "en-NL")] private static partial Regex BucketRegex(); [GeneratedRegex(@"(?i)\bskl_(?c\d{4})[a-z]\d{4}\b", RegexOptions.Compiled, "en-NL")] private static partial Regex SklRegex(); [GeneratedRegex(@"(?i)(?c\d{4})(?!\d)", RegexOptions.Compiled, "en-NL")] private static partial Regex LooseBucketRegex(); }