using LightlessSync.API.Data; namespace LightlessSync.PlayerData.Pairs; /// /// performance metrics for each pair handler /// public interface IPairPerformanceSubject { string Ident { get; } string PlayerName { get; } UserData UserData { get; } bool IsPaused { get; } bool IsDirectlyPaired { get; } bool HasStickyPermissions { get; } long LastAppliedApproximateVRAMBytes { get; set; } long LastAppliedApproximateEffectiveVRAMBytes { get; set; } long LastAppliedDataTris { get; set; } long LastAppliedApproximateEffectiveTris { get; set; } }