using System; using System.Numerics; namespace LightlessSync.LightlessConfiguration.Configurations; [Serializable] public class UiStyleOverride { public uint? Color { get; set; } public float? Float { get; set; } public Vector2Config? Vector2 { get; set; } public bool IsEmpty => Color is null && Float is null && Vector2 is null; } [Serializable] public record struct Vector2Config(float X, float Y) { public static implicit operator Vector2(Vector2Config value) => new(value.X, value.Y); public static implicit operator Vector2Config(Vector2 value) => new(value.X, value.Y); }