fix syncing..

This commit is contained in:
2025-12-28 10:48:40 +09:00
parent 8f32b375dd
commit f69effb8a3
4 changed files with 95 additions and 6 deletions

View File

@@ -352,6 +352,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
private void RefreshPlayerRelatedAddressMap()
{
_playerRelatedByAddress.Clear();
var updatedFrameAddresses = new ConcurrentDictionary<nint, ObjectKind>();
lock (_playerRelatedLock)
{
foreach (var handler in _playerRelatedPointers)
@@ -360,9 +361,12 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
if (address != nint.Zero)
{
_playerRelatedByAddress[address] = handler;
updatedFrameAddresses[address] = handler.ObjectKind;
}
}
}
_cachedFrameAddresses = updatedFrameAddresses;
}
private void HandleActorTracked(ActorObjectService.ActorDescriptor descriptor)
@@ -498,7 +502,14 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
var gameObjectAddress = msg.GameObject;
if (!_cachedFrameAddresses.TryGetValue(gameObjectAddress, out var objectKind))
{
return;
if (_actorObjectService.TryGetOwnedKind(gameObjectAddress, out var ownedKind))
{
objectKind = ownedKind;
}
else
{
return;
}
}
var gamePath = NormalizeGamePath(msg.GamePath);

View File

@@ -95,6 +95,12 @@ public sealed class IpcCallerPenumbra : IpcServiceBase
public Task<(string[] forward, string[][] reverse)> ResolvePathsAsync(string[] forward, string[] reverse)
=> _resources.ResolvePathsAsync(forward, reverse);
public string ResolveGameObjectPath(string gamePath, int objectIndex)
=> _resources.ResolveGameObjectPath(gamePath, objectIndex);
public string[] ReverseResolveGameObjectPath(string moddedPath, int objectIndex)
=> _resources.ReverseResolveGameObjectPath(moddedPath, objectIndex);
public Task RedrawAsync(ILogger logger, GameObjectHandler handler, Guid applicationId, CancellationToken token)
=> _redraw.RedrawAsync(logger, handler, applicationId, token);

View File

@@ -14,6 +14,8 @@ public sealed class PenumbraResource : PenumbraBase
{
private readonly ActorObjectService _actorObjectService;
private readonly GetGameObjectResourcePaths _gameObjectResourcePaths;
private readonly ResolveGameObjectPath _resolveGameObjectPath;
private readonly ReverseResolveGameObjectPath _reverseResolveGameObjectPath;
private readonly ResolvePlayerPathsAsync _resolvePlayerPaths;
private readonly GetPlayerMetaManipulations _getPlayerMetaManipulations;
private readonly EventSubscriber<nint, string, string> _gameObjectResourcePathResolved;
@@ -27,6 +29,8 @@ public sealed class PenumbraResource : PenumbraBase
{
_actorObjectService = actorObjectService;
_gameObjectResourcePaths = new GetGameObjectResourcePaths(pluginInterface);
_resolveGameObjectPath = new ResolveGameObjectPath(pluginInterface);
_reverseResolveGameObjectPath = new ReverseResolveGameObjectPath(pluginInterface);
_resolvePlayerPaths = new ResolvePlayerPathsAsync(pluginInterface);
_getPlayerMetaManipulations = new GetPlayerMetaManipulations(pluginInterface);
_gameObjectResourcePathResolved = GameObjectResourcePathResolved.Subscriber(pluginInterface, HandleResourceLoaded);
@@ -67,7 +71,13 @@ public sealed class PenumbraResource : PenumbraBase
return await _resolvePlayerPaths.Invoke(forwardPaths, reversePaths).ConfigureAwait(false);
}
private void HandleResourceLoaded(nint ptr, string resolvedPath, string gamePath)
public string ResolveGameObjectPath(string gamePath, int gameObjectIndex)
=> IsAvailable ? _resolveGameObjectPath.Invoke(gamePath, gameObjectIndex) : gamePath;
public string[] ReverseResolveGameObjectPath(string moddedPath, int gameObjectIndex)
=> IsAvailable ? _reverseResolveGameObjectPath.Invoke(moddedPath, gameObjectIndex) : Array.Empty<string>();
private void HandleResourceLoaded(nint ptr, string gamePath, string resolvedPath)
{
if (ptr == nint.Zero)
{
@@ -79,12 +89,12 @@ public sealed class PenumbraResource : PenumbraBase
return;
}
if (string.Compare(resolvedPath, gamePath, StringComparison.OrdinalIgnoreCase) == 0)
if (string.Compare(gamePath, resolvedPath, StringComparison.OrdinalIgnoreCase) == 0)
{
return;
}
Mediator.Publish(new PenumbraResourceLoadMessage(ptr, resolvedPath, gamePath));
Mediator.Publish(new PenumbraResourceLoadMessage(ptr, gamePath, resolvedPath));
}
protected override void HandleStateChange(IpcConnectionState previous, IpcConnectionState current)

View File

@@ -194,7 +194,7 @@ public class PlayerDataFactory
// get all remaining paths and resolve them
var transientPaths = ManageSemiTransientData(objectKind);
var resolvedTransientPaths = await GetFileReplacementsFromPaths(transientPaths, new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
var resolvedTransientPaths = await GetFileReplacementsFromPaths(playerRelatedObject, transientPaths, new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
if (logDebug)
{
@@ -373,11 +373,73 @@ public class PlayerDataFactory
}
}
private async Task<IReadOnlyDictionary<string, string[]>> GetFileReplacementsFromPaths(HashSet<string> forwardResolve, HashSet<string> reverseResolve)
private async Task<IReadOnlyDictionary<string, string[]>> GetFileReplacementsFromPaths(GameObjectHandler handler, HashSet<string> forwardResolve, HashSet<string> reverseResolve)
{
var forwardPaths = forwardResolve.ToArray();
var reversePaths = reverseResolve.ToArray();
Dictionary<string, List<string>> resolvedPaths = new(StringComparer.Ordinal);
if (handler.ObjectKind != ObjectKind.Player)
{
var (objectIndex, forwardResolved, reverseResolved) = await _dalamudUtil.RunOnFrameworkThread(() =>
{
var idx = handler.GetGameObject()?.ObjectIndex;
if (!idx.HasValue)
{
return ((int?)null, Array.Empty<string>(), Array.Empty<string[]>());
}
var resolvedForward = new string[forwardPaths.Length];
for (int i = 0; i < forwardPaths.Length; i++)
{
resolvedForward[i] = _ipcManager.Penumbra.ResolveGameObjectPath(forwardPaths[i], idx.Value);
}
var resolvedReverse = new string[reversePaths.Length][];
for (int i = 0; i < reversePaths.Length; i++)
{
resolvedReverse[i] = _ipcManager.Penumbra.ReverseResolveGameObjectPath(reversePaths[i], idx.Value);
}
return (idx, resolvedForward, resolvedReverse);
}).ConfigureAwait(false);
if (objectIndex.HasValue)
{
for (int i = 0; i < forwardPaths.Length; i++)
{
var filePath = forwardResolved[i]?.ToLowerInvariant();
if (string.IsNullOrEmpty(filePath))
{
continue;
}
if (resolvedPaths.TryGetValue(filePath, out var list))
{
list.Add(forwardPaths[i].ToLowerInvariant());
}
else
{
resolvedPaths[filePath] = [forwardPaths[i].ToLowerInvariant()];
}
}
for (int i = 0; i < reversePaths.Length; i++)
{
var filePath = reversePaths[i].ToLowerInvariant();
if (resolvedPaths.TryGetValue(filePath, out var list))
{
list.AddRange(reverseResolved[i].Select(c => c.ToLowerInvariant()));
}
else
{
resolvedPaths[filePath] = new List<string>(reverseResolved[i].Select(c => c.ToLowerInvariant()).ToList());
}
}
return resolvedPaths.ToDictionary(k => k.Key, k => k.Value.ToArray(), StringComparer.OrdinalIgnoreCase).AsReadOnly();
}
}
var (forward, reverse) = await _ipcManager.Penumbra.ResolvePathsAsync(forwardPaths, reversePaths).ConfigureAwait(false);
for (int i = 0; i < forwardPaths.Length; i++)
{