fix syncing..
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@@ -95,6 +95,12 @@ public sealed class IpcCallerPenumbra : IpcServiceBase
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public Task<(string[] forward, string[][] reverse)> ResolvePathsAsync(string[] forward, string[] reverse)
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=> _resources.ResolvePathsAsync(forward, reverse);
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public string ResolveGameObjectPath(string gamePath, int objectIndex)
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=> _resources.ResolveGameObjectPath(gamePath, objectIndex);
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public string[] ReverseResolveGameObjectPath(string moddedPath, int objectIndex)
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=> _resources.ReverseResolveGameObjectPath(moddedPath, objectIndex);
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public Task RedrawAsync(ILogger logger, GameObjectHandler handler, Guid applicationId, CancellationToken token)
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=> _redraw.RedrawAsync(logger, handler, applicationId, token);
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