fix syncing..
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@@ -95,6 +95,12 @@ public sealed class IpcCallerPenumbra : IpcServiceBase
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public Task<(string[] forward, string[][] reverse)> ResolvePathsAsync(string[] forward, string[] reverse)
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=> _resources.ResolvePathsAsync(forward, reverse);
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public string ResolveGameObjectPath(string gamePath, int objectIndex)
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=> _resources.ResolveGameObjectPath(gamePath, objectIndex);
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public string[] ReverseResolveGameObjectPath(string moddedPath, int objectIndex)
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=> _resources.ReverseResolveGameObjectPath(moddedPath, objectIndex);
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public Task RedrawAsync(ILogger logger, GameObjectHandler handler, Guid applicationId, CancellationToken token)
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=> _redraw.RedrawAsync(logger, handler, applicationId, token);
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@@ -14,6 +14,8 @@ public sealed class PenumbraResource : PenumbraBase
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{
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private readonly ActorObjectService _actorObjectService;
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private readonly GetGameObjectResourcePaths _gameObjectResourcePaths;
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private readonly ResolveGameObjectPath _resolveGameObjectPath;
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private readonly ReverseResolveGameObjectPath _reverseResolveGameObjectPath;
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private readonly ResolvePlayerPathsAsync _resolvePlayerPaths;
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private readonly GetPlayerMetaManipulations _getPlayerMetaManipulations;
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private readonly EventSubscriber<nint, string, string> _gameObjectResourcePathResolved;
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@@ -27,6 +29,8 @@ public sealed class PenumbraResource : PenumbraBase
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{
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_actorObjectService = actorObjectService;
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_gameObjectResourcePaths = new GetGameObjectResourcePaths(pluginInterface);
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_resolveGameObjectPath = new ResolveGameObjectPath(pluginInterface);
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_reverseResolveGameObjectPath = new ReverseResolveGameObjectPath(pluginInterface);
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_resolvePlayerPaths = new ResolvePlayerPathsAsync(pluginInterface);
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_getPlayerMetaManipulations = new GetPlayerMetaManipulations(pluginInterface);
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_gameObjectResourcePathResolved = GameObjectResourcePathResolved.Subscriber(pluginInterface, HandleResourceLoaded);
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@@ -67,7 +71,13 @@ public sealed class PenumbraResource : PenumbraBase
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return await _resolvePlayerPaths.Invoke(forwardPaths, reversePaths).ConfigureAwait(false);
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}
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private void HandleResourceLoaded(nint ptr, string resolvedPath, string gamePath)
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public string ResolveGameObjectPath(string gamePath, int gameObjectIndex)
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=> IsAvailable ? _resolveGameObjectPath.Invoke(gamePath, gameObjectIndex) : gamePath;
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public string[] ReverseResolveGameObjectPath(string moddedPath, int gameObjectIndex)
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=> IsAvailable ? _reverseResolveGameObjectPath.Invoke(moddedPath, gameObjectIndex) : Array.Empty<string>();
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private void HandleResourceLoaded(nint ptr, string gamePath, string resolvedPath)
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{
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if (ptr == nint.Zero)
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{
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@@ -79,12 +89,12 @@ public sealed class PenumbraResource : PenumbraBase
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return;
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}
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if (string.Compare(resolvedPath, gamePath, StringComparison.OrdinalIgnoreCase) == 0)
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if (string.Compare(gamePath, resolvedPath, StringComparison.OrdinalIgnoreCase) == 0)
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{
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return;
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}
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Mediator.Publish(new PenumbraResourceLoadMessage(ptr, resolvedPath, gamePath));
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Mediator.Publish(new PenumbraResourceLoadMessage(ptr, gamePath, resolvedPath));
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}
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protected override void HandleStateChange(IpcConnectionState previous, IpcConnectionState current)
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