fix syncing..
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@@ -352,6 +352,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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private void RefreshPlayerRelatedAddressMap()
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{
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_playerRelatedByAddress.Clear();
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var updatedFrameAddresses = new ConcurrentDictionary<nint, ObjectKind>();
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lock (_playerRelatedLock)
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{
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foreach (var handler in _playerRelatedPointers)
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@@ -360,9 +361,12 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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if (address != nint.Zero)
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{
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_playerRelatedByAddress[address] = handler;
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updatedFrameAddresses[address] = handler.ObjectKind;
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}
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}
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}
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_cachedFrameAddresses = updatedFrameAddresses;
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}
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private void HandleActorTracked(ActorObjectService.ActorDescriptor descriptor)
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@@ -498,7 +502,14 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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var gameObjectAddress = msg.GameObject;
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if (!_cachedFrameAddresses.TryGetValue(gameObjectAddress, out var objectKind))
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{
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return;
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if (_actorObjectService.TryGetOwnedKind(gameObjectAddress, out var ownedKind))
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{
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objectKind = ownedKind;
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}
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else
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{
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return;
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}
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}
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var gamePath = NormalizeGamePath(msg.GamePath);
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