performance notifcation addition, with some regular bugfixes regarding the flexing of the notifications
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@@ -50,6 +50,8 @@ public record TransientResourceChangedMessage(IntPtr Address) : MessageBase;
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public record HaltScanMessage(string Source) : MessageBase;
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public record NotificationMessage
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(string Title, string Message, NotificationType Type, TimeSpan? TimeShownOnScreen = null) : MessageBase;
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public record PerformanceNotificationMessage
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(string Title, string Message, UserData UserData, bool IsPaused, string PlayerName) : MessageBase;
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public record CreateCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : SameThreadMessage;
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public record ClearCacheForObjectMessage(GameObjectHandler ObjectToCreateFor) : SameThreadMessage;
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public record CharacterDataCreatedMessage(CharacterData CharacterData) : SameThreadMessage;
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