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84
LightlessSync/UI/ProfileEditorLayoutCoordinator.cs
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84
LightlessSync/UI/ProfileEditorLayoutCoordinator.cs
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using System;
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using System.Numerics;
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using System.Threading;
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namespace LightlessSync.UI;
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internal static class ProfileEditorLayoutCoordinator
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{
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private static readonly Lock Gate = new();
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private static string? _activeUid;
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private static Vector2? _anchor;
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private const float ProfileWidth = 840f;
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private const float ProfileHeight = 525f;
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private const float EditorWidth = 380f;
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private const float Spacing = 0f;
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private static readonly Vector2 DefaultOffset = new(50f, 70f);
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public static void Enable(string uid)
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{
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using var _ = Gate.EnterScope();
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if (!string.Equals(_activeUid, uid, StringComparison.Ordinal))
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_anchor = null;
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_activeUid = uid;
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}
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public static void Disable(string uid)
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{
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using var _ = Gate.EnterScope();
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if (string.Equals(_activeUid, uid, StringComparison.Ordinal))
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{
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_activeUid = null;
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_anchor = null;
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}
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}
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public static bool IsActive(string uid)
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{
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using var _ = Gate.EnterScope();
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return string.Equals(_activeUid, uid, StringComparison.Ordinal);
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}
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public static Vector2 GetProfileSize(float scale) => new(ProfileWidth * scale, ProfileHeight * scale);
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public static Vector2 GetEditorSize(float scale) => new(EditorWidth * scale, ProfileHeight * scale);
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public static Vector2 GetEditorOffset(float scale) => new((ProfileWidth + Spacing) * scale, 0f);
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public static Vector2 EnsureAnchor(Vector2 viewportOrigin, float scale)
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{
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using var _ = Gate.EnterScope();
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if (_anchor is null)
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_anchor = viewportOrigin + DefaultOffset * scale;
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return _anchor.Value;
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}
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public static void UpdateAnchorFromProfile(Vector2 profilePosition)
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{
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using var _ = Gate.EnterScope();
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_anchor = profilePosition;
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}
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public static void UpdateAnchorFromEditor(Vector2 editorPosition, float scale)
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{
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using var _ = Gate.EnterScope();
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_anchor = editorPosition - GetEditorOffset(scale);
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}
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public static Vector2 GetProfilePosition(float scale)
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{
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using var _ = Gate.EnterScope();
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return _anchor ?? Vector2.Zero;
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}
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public static Vector2 GetEditorPosition(float scale)
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{
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using var _ = Gate.EnterScope();
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return (_anchor ?? Vector2.Zero) + GetEditorOffset(scale);
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}
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public static bool NearlyEquals(Vector2 current, Vector2 target, float epsilon = 0.5f)
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{
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return MathF.Abs(current.X - target.X) <= epsilon && MathF.Abs(current.Y - target.Y) <= epsilon;
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}
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}
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