Revert "Location Sharing"

This reverts commit 70745613e1.
This commit is contained in:
Tsubasahane
2025-12-28 10:54:01 +08:00
parent 70745613e1
commit eeda5aeb66
12 changed files with 6 additions and 224 deletions

View File

@@ -1,13 +1,11 @@
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects.SubKinds;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.Text;
using Dalamud.Plugin.Services;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using FFXIVClientStructs.FFXIV.Client.Game.Control;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using LightlessSync.API.Dto.CharaData;
@@ -27,7 +25,6 @@ using System.Runtime.CompilerServices;
using System.Text;
using DalamudObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
using Map = Lumina.Excel.Sheets.Map;
using VisibilityFlags = FFXIVClientStructs.FFXIV.Client.Game.Object.VisibilityFlags;
namespace LightlessSync.Services;
@@ -591,7 +588,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
var location = new LocationInfo();
location.ServerId = _playerState.CurrentWorld.RowId;
location.InstanceId = UIState.Instance()->PublicInstance.InstanceId;
//location.InstanceId = UIState.Instance()->PublicInstance.InstanceId; //TODO:Need API update first
location.TerritoryId = _clientState.TerritoryType;
location.MapId = _clientState.MapId;
if (houseMan != null)
@@ -645,10 +642,10 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
str += $" - {MapData.Value[(ushort)location.MapId].MapName}";
}
if (location.InstanceId is not 0)
{
str += ((SeIconChar)(57520 + location.InstanceId)).ToIconString();
}
// if (location.InstanceId is not 0)
// {
// str += ((SeIconChar)(57520 + location.InstanceId)).ToIconString();
// }
if (location.WardId is not 0)
{