improve filtering

This commit is contained in:
2026-01-19 14:14:14 +09:00
parent d6437998ac
commit e75a371475
3 changed files with 142 additions and 33 deletions

View File

@@ -1343,22 +1343,11 @@ internal static class MdlDecimator
return false;
}
return IsBodyMaterial(mdl.Materials[mesh.MaterialIndex]);
return ModelDecimationFilters.IsBodyMaterial(mdl.Materials[mesh.MaterialIndex]);
}
private static bool IsBodyMaterial(string materialPath)
{
if (string.IsNullOrWhiteSpace(materialPath))
{
return false;
}
var normalized = materialPath.Replace('\\', '/').ToLowerInvariant();
var nameStart = normalized.LastIndexOf('/');
var fileName = nameStart >= 0 ? normalized[(nameStart + 1)..] : normalized;
return fileName.Contains("_bibo", StringComparison.Ordinal)
|| fileName.EndsWith("_a.mtrl", StringComparison.Ordinal);
}
=> ModelDecimationFilters.IsBodyMaterial(materialPath);
private sealed class BodyCollisionData
{

View File

@@ -0,0 +1,126 @@
namespace LightlessSync.Services.ModelDecimation;
internal static class ModelDecimationFilters
{
// MODELS ONLY HERE, NOT MATERIALS
internal static readonly string[] HairPaths =
[
"/hair/",
"hir.mdl",
];
internal static readonly string[] ClothingPaths =
[
"chara/equipment/",
"/equipment/",
"met.mdl",
"top.mdl",
"glv.mdl",
"dwn.mdl",
"sho.mdl",
];
internal static readonly string[] AccessoryPaths =
[
"/accessory/",
"chara/accessory/",
"ear.mdl",
"nek.mdl",
"wrs.mdl",
"ril.mdl",
"rir.mdl",
];
internal static readonly string[] BodyPaths =
[
"/body/",
"chara/equipment/e0000/model/",
"chara/equipment/e9903/model/",
"chara/equipment/e9903/model/",
];
internal static readonly string[] FaceHeadPaths =
[
"/face/",
"/obj/face/",
"/head/",
"fac.mdl",
];
internal static readonly string[] TailOrEarPaths =
[
"/tail/",
"/obj/tail/",
"/zear/",
"/obj/zear/",
"til.mdl",
"zer.mdl",
];
// BODY MATERIALS ONLY, NOT MESHES
internal static readonly string[] BodyMaterials =
[
"_bibo",
"_a.mtrl",
"_b.mtrl",
];
internal static string NormalizePath(string path)
=> path.Replace('\\', '/').ToLowerInvariant();
internal static bool IsHairPath(string normalizedPath)
=> ContainsAny(normalizedPath, HairPaths);
internal static bool IsClothingPath(string normalizedPath)
=> ContainsAny(normalizedPath, ClothingPaths);
internal static bool IsAccessoryPath(string normalizedPath)
=> ContainsAny(normalizedPath, AccessoryPaths);
internal static bool IsBodyPath(string normalizedPath)
=> ContainsAny(normalizedPath, BodyPaths);
internal static bool IsFaceHeadPath(string normalizedPath)
=> ContainsAny(normalizedPath, FaceHeadPaths);
internal static bool IsTailOrEarPath(string normalizedPath)
=> ContainsAny(normalizedPath, TailOrEarPaths);
internal static bool ContainsAny(string normalizedPath, IReadOnlyList<string> markers)
{
for (var i = 0; i < markers.Count; i++)
{
if (normalizedPath.Contains(markers[i], StringComparison.Ordinal))
{
return true;
}
}
return false;
}
internal static bool IsBodyMaterial(string materialPath)
{
if (string.IsNullOrWhiteSpace(materialPath))
{
return false;
}
var normalized = NormalizePath(materialPath);
var nameStart = normalized.LastIndexOf('/');
var fileName = nameStart >= 0 ? normalized[(nameStart + 1)..] : normalized;
foreach (var marker in BodyMaterials)
{
if (fileName.Contains(marker, StringComparison.Ordinal))
{
return true;
}
}
return false;
}
}

View File

@@ -348,46 +348,40 @@ public sealed class ModelDecimationService
return true;
}
var normalized = NormalizeGamePath(gamePath);
if (normalized.Contains("/hair/", StringComparison.Ordinal))
var normalized = ModelDecimationFilters.NormalizePath(gamePath);
if (ModelDecimationFilters.IsHairPath(normalized))
{
return false;
}
if (normalized.Contains("/chara/equipment/", StringComparison.Ordinal))
if (ModelDecimationFilters.IsClothingPath(normalized))
{
return _performanceConfigService.Current.ModelDecimationAllowClothing;
}
if (normalized.Contains("/chara/accessory/", StringComparison.Ordinal))
if (ModelDecimationFilters.IsAccessoryPath(normalized))
{
return _performanceConfigService.Current.ModelDecimationAllowAccessories;
}
if (normalized.Contains("/chara/human/", StringComparison.Ordinal))
{
if (normalized.Contains("/body/", StringComparison.Ordinal))
if (ModelDecimationFilters.IsBodyPath(normalized))
{
return _performanceConfigService.Current.ModelDecimationAllowBody;
}
if (normalized.Contains("/face/", StringComparison.Ordinal) || normalized.Contains("/head/", StringComparison.Ordinal))
if (ModelDecimationFilters.IsFaceHeadPath(normalized))
{
return _performanceConfigService.Current.ModelDecimationAllowFaceHead;
}
if (normalized.Contains("/tail/", StringComparison.Ordinal))
if (ModelDecimationFilters.IsTailOrEarPath(normalized))
{
return _performanceConfigService.Current.ModelDecimationAllowTail;
}
}
return true;
}
private static string NormalizeGamePath(string path)
=> path.Replace('\\', '/').ToLowerInvariant();
private bool TryGetDecimationSettings(out ModelDecimationSettings settings)
{
settings = new ModelDecimationSettings(