Refactored many parts, added settings for detection

This commit is contained in:
cake
2026-01-03 14:58:54 +01:00
parent e16ddb0a1d
commit e41a7149c5
7 changed files with 481 additions and 280 deletions

View File

@@ -2,6 +2,7 @@
using LightlessSync.API.Data.Enum;
using LightlessSync.FileCache;
using LightlessSync.Interop.Ipc;
using LightlessSync.LightlessConfiguration;
using LightlessSync.LightlessConfiguration.Models;
using LightlessSync.PlayerData.Data;
using LightlessSync.PlayerData.Handlers;
@@ -20,6 +21,7 @@ public class PlayerDataFactory
private readonly IpcManager _ipcManager;
private readonly ILogger<PlayerDataFactory> _logger;
private readonly PerformanceCollectorService _performanceCollector;
private readonly LightlessConfigService _configService;
private readonly XivDataAnalyzer _modelAnalyzer;
private readonly LightlessMediator _lightlessMediator;
private readonly TransientResourceManager _transientResourceManager;
@@ -45,7 +47,8 @@ public class PlayerDataFactory
FileCacheManager fileReplacementFactory,
PerformanceCollectorService performanceCollector,
XivDataAnalyzer modelAnalyzer,
LightlessMediator lightlessMediator)
LightlessMediator lightlessMediator,
LightlessConfigService configService)
{
_logger = logger;
_dalamudUtil = dalamudUtil;
@@ -55,6 +58,7 @@ public class PlayerDataFactory
_performanceCollector = performanceCollector;
_modelAnalyzer = modelAnalyzer;
_lightlessMediator = lightlessMediator;
_configService = configService;
_logger.LogTrace("Creating {this}", nameof(PlayerDataFactory));
}
private sealed record CacheEntry(CharacterDataFragment Fragment, DateTime CreatedUtc);
@@ -338,7 +342,7 @@ public class PlayerDataFactory
if (objectKind == ObjectKind.Player)
{
hasPapFiles = fragment.FileReplacements.Any(f =>
!f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase));
!f.IsFileSwap && f.GamePaths.Any(p => p.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)));
if (hasPapFiles)
{
@@ -353,6 +357,7 @@ public class PlayerDataFactory
if (hasPapFiles && boneIndices != null)
_modelAnalyzer.DumpLocalSkeletonIndices(playerRelatedObject);
#endif
if (hasPapFiles)
{
await VerifyPlayerAnimationBones(boneIndices, (CharacterDataFragmentPlayer)fragment, ct)
@@ -458,77 +463,72 @@ public class PlayerDataFactory
return (resolved, clearedReplacements);
}
private async Task VerifyPlayerAnimationBones(
Dictionary<string, List<ushort>>? playerBoneIndices,
CharacterDataFragmentPlayer fragment,
CancellationToken ct)
{
var mode = _configService.Current.AnimationValidationMode;
if (mode == AnimationValidationMode.Unsafe)
return;
if (playerBoneIndices == null || playerBoneIndices.Count == 0)
return;
var playerBoneSets = new Dictionary<string, HashSet<ushort>>(StringComparer.OrdinalIgnoreCase);
var localBoneSets = new Dictionary<string, HashSet<ushort>>(StringComparer.OrdinalIgnoreCase);
foreach (var (rawLocalKey, indices) in playerBoneIndices)
{
if (indices == null || indices.Count == 0)
if (indices is not { Count: > 0 })
continue;
var key = XivDataAnalyzer.CanonicalizeSkeletonKey(rawLocalKey);
if (string.IsNullOrEmpty(key))
continue;
if (!playerBoneSets.TryGetValue(key, out var set))
playerBoneSets[key] = set = [];
if (!localBoneSets.TryGetValue(key, out var set))
localBoneSets[key] = set = [];
foreach (var idx in indices)
set.Add(idx);
}
if (playerBoneSets.Count == 0)
if (localBoneSets.Count == 0)
return;
var papFiles = fragment.FileReplacements
.Where(f => !f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase))
.ToList();
if (_logger.IsEnabled(LogLevel.Debug))
{
_logger.LogDebug("SEND local buckets: {b}",
string.Join(", ", localBoneSets.Keys.Order(StringComparer.Ordinal)));
if (papFiles.Count == 0)
return;
foreach (var kvp in localBoneSets.OrderBy(k => k.Key, StringComparer.OrdinalIgnoreCase))
{
var min = kvp.Value.Count > 0 ? kvp.Value.Min() : 0;
var max = kvp.Value.Count > 0 ? kvp.Value.Max() : 0;
_logger.LogDebug("Local bucket {bucket}: count={count} min={min} max={max}",
kvp.Key, kvp.Value.Count, min, max);
}
}
var papGroupsByHash = papFiles
.Where(f => !string.IsNullOrEmpty(f.Hash))
.GroupBy(f => f.Hash, StringComparer.OrdinalIgnoreCase)
var papGroups = fragment.FileReplacements
.Where(f => !f.IsFileSwap
&& !string.IsNullOrEmpty(f.Hash)
&& f.GamePaths is { Count: > 0 }
&& f.GamePaths.Any(p => p.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)))
.GroupBy(f => f.Hash!, StringComparer.OrdinalIgnoreCase)
.ToList();
int noValidationFailed = 0;
static ushort MaxIndex(List<ushort> list)
{
if (list == null || list.Count == 0) return 0;
ushort max = 0;
for (int i = 0; i < list.Count; i++)
if (list[i] > max) max = list[i];
return max;
}
static bool ShouldIgnorePap(Dictionary<string, List<ushort>> pap)
{
foreach (var kv in pap)
{
if (kv.Value == null || kv.Value.Count == 0)
continue;
if (MaxIndex(kv.Value) > 105)
return false;
}
return true;
}
foreach (var group in papGroupsByHash)
foreach (var g in papGroups)
{
ct.ThrowIfCancellationRequested();
var hash = group.Key;
Dictionary<string, List<ushort>>? papSkeletonIndices;
var hash = g.Key;
Dictionary<string, List<ushort>>? papSkeletonIndices = null;
await _papParseLimiter.WaitAsync(ct).ConfigureAwait(false);
try
@@ -544,41 +544,36 @@ public class PlayerDataFactory
if (papSkeletonIndices == null || papSkeletonIndices.Count == 0)
continue;
if (ShouldIgnorePap(papSkeletonIndices))
if (papSkeletonIndices.All(k => k.Value.DefaultIfEmpty().Max() <= 105))
continue;
bool invalid = false;
string? reason = null;
foreach (var (rawPapName, usedIndices) in papSkeletonIndices)
if (_logger.IsEnabled(LogLevel.Debug))
{
var papKey = XivDataAnalyzer.CanonicalizeSkeletonKey(rawPapName);
if (string.IsNullOrEmpty(papKey))
continue;
if (!playerBoneSets.TryGetValue(papKey, out var available))
{
invalid = true;
reason = $"Missing skeleton bucket '{papKey}' (raw '{rawPapName}') on local player.";
break;
}
for (int i = 0; i < usedIndices.Count; i++)
{
var idx = usedIndices[i];
if (!available.Contains(idx))
var papBuckets = papSkeletonIndices
.Select(kvp => new
{
invalid = true;
reason = $"Skeleton '{papKey}' missing bone index {idx} (raw '{rawPapName}').";
break;
}
}
Raw = kvp.Key,
Key = XivDataAnalyzer.CanonicalizeSkeletonKey(kvp.Key),
Indices = kvp.Value
})
.Where(x => x.Indices is { Count: > 0 })
.GroupBy(x => string.IsNullOrEmpty(x.Key) ? x.Raw : x.Key!, StringComparer.OrdinalIgnoreCase)
.Select(grp =>
{
var all = grp.SelectMany(v => v.Indices).ToList();
var min = all.Count > 0 ? all.Min() : 0;
var max = all.Count > 0 ? all.Max() : 0;
var raws = string.Join(',', grp.Select(v => v.Raw).Distinct(StringComparer.OrdinalIgnoreCase));
return $"{grp.Key}(min={min},max={max},raw=[{raws}])";
})
.ToList();
if (invalid)
break;
_logger.LogDebug("SEND pap buckets for hash={hash}: {b}",
hash,
string.Join(" | ", papBuckets));
}
if (!invalid)
if (XivDataAnalyzer.IsPapCompatible(localBoneSets, papSkeletonIndices, mode, out var reason))
continue;
noValidationFailed++;
@@ -588,27 +583,36 @@ public class PlayerDataFactory
hash,
reason);
foreach (var file in group.ToList())
{
fragment.FileReplacements.Remove(file);
var removedGamePaths = fragment.FileReplacements
.Where(fr => !fr.IsFileSwap
&& string.Equals(fr.Hash, hash, StringComparison.OrdinalIgnoreCase)
&& fr.GamePaths.Any(p => p.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)))
.SelectMany(fr => fr.GamePaths.Where(p => p.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)))
.Distinct(StringComparer.OrdinalIgnoreCase)
.ToList();
foreach (var gamePath in file.GamePaths)
_transientResourceManager.RemoveTransientResource(ObjectKind.Player, gamePath);
}
fragment.FileReplacements.RemoveWhere(fr =>
!fr.IsFileSwap
&& string.Equals(fr.Hash, hash, StringComparison.OrdinalIgnoreCase)
&& fr.GamePaths.Any(p => p.EndsWith(".pap", StringComparison.OrdinalIgnoreCase)));
foreach (var gp in removedGamePaths)
_transientResourceManager.RemoveTransientResource(ObjectKind.Player, gp);
}
if (noValidationFailed > 0)
{
_lightlessMediator.Publish(new NotificationMessage(
"Invalid Skeleton Setup",
$"Your client is attempting to send {noValidationFailed} animation file groups with bone indices not present on your current skeleton. " +
"Those animation files have been removed from your sent data. Verify that you are using the correct skeleton for those animations " +
"(Check /xllog for more information).",
$"Your client is attempting to send {noValidationFailed} animation files that don't match your current skeleton validation mode ({mode}). " +
"Please adjust your skeleton/mods or change the validation mode if this is unexpected. " +
"Those animation files have been removed from your sent (player) data. (Check /xllog for details).",
NotificationType.Warning,
TimeSpan.FromSeconds(10)));
}
}
private async Task<IReadOnlyDictionary<string, string[]>> GetFileReplacementsFromPaths(
GameObjectHandler handler,
HashSet<string> forwardResolve,
@@ -681,7 +685,7 @@ public class PlayerDataFactory
if (resolvedPaths.TryGetValue(filePath, out var list))
list.AddRange(reverse[i].Select(c => c.ToLowerInvariant()));
else
resolvedPaths[filePath] = new List<string>(reverse[i].Select(c => c.ToLowerInvariant()).ToList());
resolvedPaths[filePath] = [.. reverse[i].Select(c => c.ToLowerInvariant()).ToList()];
}
return resolvedPaths.ToDictionary(k => k.Key, k => k.Value.ToArray(), StringComparer.OrdinalIgnoreCase).AsReadOnly();