improved settings with sounds bug fix
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@@ -16,8 +16,6 @@ public class LightlessNotification
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public bool ShowProgress { get; set; } = false;
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public float Progress { get; set; } = 0f;
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public bool IsMinimized { get; set; } = false;
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// Animation properties
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public float AnimationProgress { get; set; } = 0f;
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public bool IsAnimatingIn { get; set; } = true;
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public bool IsAnimatingOut { get; set; } = false;
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@@ -1,4 +1,4 @@
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using LightlessSync.LightlessConfiguration.Models;
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using LightlessSync.LightlessConfiguration.Models;
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namespace LightlessSync.UI.Models;
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@@ -16,18 +16,18 @@ public static class NotificationSounds
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public const uint Se2 = 2; // Higher chime
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public const uint Se3 = 3; // Bell tone
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public const uint Se4 = 4; // Harp tone
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public const uint Se5 = 5; // Drum / percussion
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public const uint Se6 = 6; // Mechanical click
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public const uint Se5 = 5; // Mechanical click
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public const uint Se6 = 6; // Drum / percussion
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public const uint Se7 = 7; // Metallic chime
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public const uint Se8 = 8; // Wooden tone
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public const uint Se9 = 9; // Wind / flute tone
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public const uint Se10 = 10; // Magical sparkle
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public const uint Se11 = 11; // Metallic ring
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public const uint Se12 = 12; // Deep thud
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public const uint Se13 = 13; // "Tell received" ping
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public const uint Se14 = 14; // Success fanfare short
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public const uint Se15 = 15; // System warning
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public const uint Se16 = 16; // Error / failure──────────────────────────────────────────
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public const uint Se10 = 11; // Magical sparkle (ID 10 is skipped in game)
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public const uint Se11 = 12; // Metallic ring
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public const uint Se12 = 13; // Deep thud
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public const uint Se13 = 14; // "Tell received" ping
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public const uint Se14 = 15; // Success fanfare
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public const uint Se15 = 16; // System warning
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// Note: Se16 doesn't exist - Se15 is the last available sound
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/// <summary>
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/// General notification sound (<se.2>)
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@@ -40,9 +40,9 @@ public static class NotificationSounds
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public const uint Warning = Se15;
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/// <summary>
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/// Error sound (<se.16>)
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/// Error sound (<se.15> - System warning, used for errors)
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/// </summary>
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public const uint Error = Se16;
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public const uint Error = Se15;
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/// <summary>
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/// Success sound (<se.14>)
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