Testing PAP handling changes.
This commit is contained in:
@@ -21,6 +21,7 @@ public class PlayerDataFactory
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private readonly XivDataAnalyzer _modelAnalyzer;
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private readonly LightlessMediator _lightlessMediator;
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private readonly TransientResourceManager _transientResourceManager;
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private static readonly SemaphoreSlim _papParseLimiter = new(1, 1);
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public PlayerDataFactory(ILogger<PlayerDataFactory> logger, DalamudUtilService dalamudUtil, IpcManager ipcManager,
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TransientResourceManager transientResourceManager, FileCacheManager fileReplacementFactory,
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@@ -121,7 +122,6 @@ public class PlayerDataFactory
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_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
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var logDebug = _logger.IsEnabled(LogLevel.Debug);
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// wait until chara is not drawing and present so nothing spontaneously explodes
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: ct).ConfigureAwait(false);
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int totalWaitTime = 10000;
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while (!await _dalamudUtil.IsObjectPresentAsync(await _dalamudUtil.CreateGameObjectAsync(playerRelatedObject.Address).ConfigureAwait(false)).ConfigureAwait(false) && totalWaitTime > 0)
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@@ -135,7 +135,6 @@ public class PlayerDataFactory
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DateTime start = DateTime.UtcNow;
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// penumbra call, it's currently broken
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Dictionary<string, HashSet<string>>? resolvedPaths;
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resolvedPaths = (await _ipcManager.Penumbra.GetCharacterData(_logger, playerRelatedObject).ConfigureAwait(false));
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@@ -144,8 +143,7 @@ public class PlayerDataFactory
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ct.ThrowIfCancellationRequested();
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fragment.FileReplacements =
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new HashSet<FileReplacement>(resolvedPaths.Select(c => new FileReplacement([.. c.Value], c.Key)), FileReplacementComparer.Instance)
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.Where(p => p.HasFileReplacement).ToHashSet();
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[.. new HashSet<FileReplacement>(resolvedPaths.Select(c => new FileReplacement([.. c.Value], c.Key)), FileReplacementComparer.Instance).Where(p => p.HasFileReplacement)];
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fragment.FileReplacements.RemoveWhere(c => c.GamePaths.Any(g => !CacheMonitor.AllowedFileExtensions.Any(e => g.EndsWith(e, StringComparison.OrdinalIgnoreCase))));
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ct.ThrowIfCancellationRequested();
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@@ -169,8 +167,6 @@ public class PlayerDataFactory
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await _transientResourceManager.WaitForRecording(ct).ConfigureAwait(false);
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// if it's pet then it's summoner, if it's summoner we actually want to keep all filereplacements alive at all times
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// or we get into redraw city for every change and nothing works properly
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if (objectKind == ObjectKind.Pet)
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{
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foreach (var item in fragment.FileReplacements.Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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@@ -189,10 +185,8 @@ public class PlayerDataFactory
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_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
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// remove all potentially gathered paths from the transient resource manager that are resolved through static resolving
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_transientResourceManager.ClearTransientPaths(objectKind, fragment.FileReplacements.SelectMany(c => c.GamePaths).ToList());
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_transientResourceManager.ClearTransientPaths(objectKind, [.. fragment.FileReplacements.SelectMany(c => c.GamePaths)]);
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// get all remaining paths and resolve them
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var transientPaths = ManageSemiTransientData(objectKind);
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var resolvedTransientPaths = await GetFileReplacementsFromPaths(playerRelatedObject, transientPaths, new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
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@@ -213,12 +207,10 @@ public class PlayerDataFactory
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}
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}
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// clean up all semi transient resources that don't have any file replacement (aka null resolve)
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_transientResourceManager.CleanUpSemiTransientResources(objectKind, [.. fragment.FileReplacements]);
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ct.ThrowIfCancellationRequested();
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// make sure we only return data that actually has file replacements
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fragment.FileReplacements = new HashSet<FileReplacement>(fragment.FileReplacements.Where(v => v.HasFileReplacement).OrderBy(v => v.ResolvedPath, StringComparer.Ordinal), FileReplacementComparer.Instance);
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// gather up data from ipc
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@@ -270,13 +262,17 @@ public class PlayerDataFactory
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Dictionary<string, List<ushort>>? boneIndices = null;
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var hasPapFiles = false;
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if (objectKind == ObjectKind.Player)
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{
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hasPapFiles = fragment.FileReplacements.Any(f =>
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!f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase));
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if (hasPapFiles)
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{
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boneIndices = await _dalamudUtil.RunOnFrameworkThread(() => _modelAnalyzer.GetSkeletonBoneIndices(playerRelatedObject)).ConfigureAwait(false);
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boneIndices = await _dalamudUtil
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.RunOnFrameworkThread(() => _modelAnalyzer.GetSkeletonBoneIndices(playerRelatedObject))
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.ConfigureAwait(false);
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}
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}
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@@ -284,9 +280,16 @@ public class PlayerDataFactory
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{
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try
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{
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#if DEBUG
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if (hasPapFiles && boneIndices != null)
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{
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_modelAnalyzer.DumpLocalSkeletonIndices(playerRelatedObject);
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}
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#endif
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if (hasPapFiles)
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{
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await VerifyPlayerAnimationBones(boneIndices, (fragment as CharacterDataFragmentPlayer)!, ct).ConfigureAwait(false);
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await VerifyPlayerAnimationBones(boneIndices, (fragment as CharacterDataFragmentPlayer)!, ct)
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.ConfigureAwait(false);
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}
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}
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catch (OperationCanceledException e)
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@@ -305,74 +308,174 @@ public class PlayerDataFactory
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return fragment;
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}
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private async Task VerifyPlayerAnimationBones(Dictionary<string, List<ushort>>? boneIndices, CharacterDataFragmentPlayer fragment, CancellationToken ct)
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private async Task VerifyPlayerAnimationBones(
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Dictionary<string, List<ushort>>? playerBoneIndices,
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CharacterDataFragmentPlayer fragment,
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CancellationToken ct)
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{
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if (boneIndices == null) return;
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if (playerBoneIndices == null || playerBoneIndices.Count == 0)
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return;
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var playerBoneSets = new Dictionary<string, HashSet<ushort>>(StringComparer.OrdinalIgnoreCase);
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foreach (var (rawLocalKey, indices) in playerBoneIndices)
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{
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if (indices == null || indices.Count == 0)
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continue;
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var key = XivDataAnalyzer.CanonicalizeSkeletonKey(rawLocalKey);
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if (string.IsNullOrEmpty(key))
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continue;
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if (!playerBoneSets.TryGetValue(key, out var set))
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playerBoneSets[key] = set = new HashSet<ushort>();
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foreach (var idx in indices)
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set.Add(idx);
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}
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if (playerBoneSets.Count == 0)
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return;
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if (_logger.IsEnabled(LogLevel.Debug))
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{
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foreach (var kvp in boneIndices)
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foreach (var kvp in playerBoneSets)
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{
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_logger.LogDebug("Found {skellyname} ({idx} bone indices) on player: {bones}", kvp.Key, kvp.Value.Any() ? kvp.Value.Max() : 0, string.Join(',', kvp.Value));
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_logger.LogDebug(
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"Found local skeleton bucket '{bucket}' ({count} indices, max {max})",
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kvp.Key,
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kvp.Value.Count,
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kvp.Value.Count > 0 ? kvp.Value.Max() : 0);
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}
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}
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var maxPlayerBoneIndex = boneIndices.SelectMany(kvp => kvp.Value).DefaultIfEmpty().Max();
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if (maxPlayerBoneIndex <= 0) return;
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var papFiles = fragment.FileReplacements
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.Where(f => !f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase))
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.ToList();
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if (papFiles.Count == 0)
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return;
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var papGroupsByHash = papFiles
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.Where(f => !string.IsNullOrEmpty(f.Hash))
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.GroupBy(f => f.Hash, StringComparer.OrdinalIgnoreCase)
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.ToList();
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int noValidationFailed = 0;
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foreach (var file in fragment.FileReplacements.Where(f => !f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase)).ToList())
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static ushort MaxIndex(List<ushort> list)
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{
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if (list == null || list.Count == 0) return 0;
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ushort max = 0;
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for (int i = 0; i < list.Count; i++)
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if (list[i] > max) max = list[i];
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return max;
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}
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static bool ShouldIgnorePap(Dictionary<string, List<ushort>> pap)
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{
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foreach (var kv in pap)
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{
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if (kv.Value == null || kv.Value.Count == 0)
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continue;
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if (MaxIndex(kv.Value) > 105)
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return false;
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}
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return true;
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}
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foreach (var group in papGroupsByHash)
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{
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ct.ThrowIfCancellationRequested();
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var skeletonIndices = await _dalamudUtil.RunOnFrameworkThread(() => _modelAnalyzer.GetBoneIndicesFromPap(file.Hash)).ConfigureAwait(false);
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bool validationFailed = false;
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if (skeletonIndices != null)
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var hash = group.Key;
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Dictionary<string, List<ushort>>? papSkeletonIndices;
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await _papParseLimiter.WaitAsync(ct).ConfigureAwait(false);
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try
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{
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// 105 is the maximum vanilla skellington spoopy bone index
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if (skeletonIndices.All(k => k.Value.Max() <= 105))
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{
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_logger.LogTrace("All indices of {path} are <= 105, ignoring", file.ResolvedPath);
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papSkeletonIndices = await Task.Run(() => _modelAnalyzer.GetBoneIndicesFromPap(hash), ct)
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.ConfigureAwait(false);
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}
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finally
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{
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_papParseLimiter.Release();
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}
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if (papSkeletonIndices == null || papSkeletonIndices.Count == 0)
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continue;
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if (ShouldIgnorePap(papSkeletonIndices))
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{
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_logger.LogTrace("All indices of PAP hash {hash} are <= 105, ignoring", hash);
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continue;
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}
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bool invalid = false;
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string? reason = null;
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foreach (var (rawPapName, usedIndices) in papSkeletonIndices)
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{
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var papKey = XivDataAnalyzer.CanonicalizeSkeletonKey(rawPapName);
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if (string.IsNullOrEmpty(papKey))
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continue;
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if (!playerBoneSets.TryGetValue(papKey, out var available))
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{
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invalid = true;
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reason = $"Missing skeleton bucket '{papKey}' (raw '{rawPapName}') on local player.";
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break;
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}
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_logger.LogDebug("Verifying bone indices for {path}, found {x} skeletons", file.ResolvedPath, skeletonIndices.Count);
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foreach (var boneCount in skeletonIndices)
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for (int i = 0; i < usedIndices.Count; i++)
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{
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var maxAnimationIndex = boneCount.Value.DefaultIfEmpty().Max();
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if (maxAnimationIndex > maxPlayerBoneIndex)
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var idx = usedIndices[i];
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if (!available.Contains(idx))
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{
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_logger.LogWarning("Found more bone indices on the animation {path} skeleton {skl} (max indice {idx}) than on any player related skeleton (max indice {idx2})",
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file.ResolvedPath, boneCount.Key, maxAnimationIndex, maxPlayerBoneIndex);
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validationFailed = true;
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invalid = true;
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reason = $"Skeleton '{papKey}' missing bone index {idx} (raw '{rawPapName}').";
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break;
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}
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}
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if (invalid)
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break;
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}
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if (validationFailed)
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if (!invalid)
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continue;
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noValidationFailed++;
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_logger.LogWarning(
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"Animation PAP hash {hash} is not compatible with local skeletons; dropping all mappings for this hash. Reason: {reason}",
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hash,
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reason);
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foreach (var file in group.ToList())
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{
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noValidationFailed++;
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_logger.LogDebug("Removing {file} from sent file replacements and transient data", file.ResolvedPath);
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fragment.FileReplacements.Remove(file);
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foreach (var gamePath in file.GamePaths)
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{
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_transientResourceManager.RemoveTransientResource(ObjectKind.Player, gamePath);
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}
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}
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foreach (var gamePath in file.GamePaths)
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_transientResourceManager.RemoveTransientResource(ObjectKind.Player, gamePath);
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}
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}
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if (noValidationFailed > 0)
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{
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_lightlessMediator.Publish(new NotificationMessage("Invalid Skeleton Setup",
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$"Your client is attempting to send {noValidationFailed} animation files with invalid bone data. Those animation files have been removed from your sent data. " +
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$"Verify that you are using the correct skeleton for those animation files (Check /xllog for more information).",
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NotificationType.Warning, TimeSpan.FromSeconds(10)));
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_lightlessMediator.Publish(new NotificationMessage(
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"Invalid Skeleton Setup",
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$"Your client is attempting to send {noValidationFailed} animation file groups with bone indices not present on your current skeleton. " +
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"Those animation files have been removed from your sent data. Verify that you are using the correct skeleton for those animations " +
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"(Check /xllog for more information).",
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NotificationType.Warning,
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TimeSpan.FromSeconds(10)));
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}
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}
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private async Task<IReadOnlyDictionary<string, string[]>> GetFileReplacementsFromPaths(GameObjectHandler handler, HashSet<string> forwardResolve, HashSet<string> reverseResolve)
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{
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var forwardPaths = forwardResolve.ToArray();
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