changed lightless references from you know what
This commit is contained in:
@@ -13,7 +13,7 @@ using FFXIVClientStructs.FFXIV.Client.UI.Agent;
|
||||
using Lumina.Excel.Sheets;
|
||||
using LightlessSync.API.Dto.CharaData;
|
||||
using LightlessSync.Interop;
|
||||
using LightlessSync.MareConfiguration;
|
||||
using LightlessSync.LightlessConfiguration;
|
||||
using LightlessSync.PlayerData.Handlers;
|
||||
using LightlessSync.Services.Mediator;
|
||||
using LightlessSync.Utils;
|
||||
@@ -39,7 +39,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
|
||||
private readonly ILogger<DalamudUtilService> _logger;
|
||||
private readonly IObjectTable _objectTable;
|
||||
private readonly PerformanceCollectorService _performanceCollector;
|
||||
private readonly MareConfigService _configService;
|
||||
private readonly LightlessConfigService _configService;
|
||||
private uint? _classJobId = 0;
|
||||
private DateTime _delayedFrameworkUpdateCheck = DateTime.UtcNow;
|
||||
private string _lastGlobalBlockPlayer = string.Empty;
|
||||
@@ -52,8 +52,8 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
|
||||
|
||||
public DalamudUtilService(ILogger<DalamudUtilService> logger, IClientState clientState, IObjectTable objectTable, IFramework framework,
|
||||
IGameGui gameGui, ICondition condition, IDataManager gameData, ITargetManager targetManager, IGameConfig gameConfig,
|
||||
BlockedCharacterHandler blockedCharacterHandler, MareMediator mediator, PerformanceCollectorService performanceCollector,
|
||||
MareConfigService configService)
|
||||
BlockedCharacterHandler blockedCharacterHandler, LightlessMediator mediator, PerformanceCollectorService performanceCollector,
|
||||
LightlessConfigService configService)
|
||||
{
|
||||
_logger = logger;
|
||||
_clientState = clientState;
|
||||
@@ -169,7 +169,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
|
||||
public Lazy<Dictionary<uint, string>> TerritoryData { get; private set; }
|
||||
public Lazy<Dictionary<uint, (Map Map, string MapName)>> MapData { get; private set; }
|
||||
public bool IsLodEnabled { get; private set; }
|
||||
public MareMediator Mediator { get; }
|
||||
public LightlessMediator Mediator { get; }
|
||||
|
||||
public IGameObject? CreateGameObject(IntPtr reference)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user