Merge conf

This commit is contained in:
defnotken
2025-12-27 21:17:26 -06:00
32 changed files with 3858 additions and 723 deletions

View File

@@ -25,6 +25,7 @@ using Microsoft.Extensions.Logging;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
using BattleNpcSubKind = FFXIVClientStructs.FFXIV.Client.Game.Object.BattleNpcSubKind;
using DalamudObjectKind = Dalamud.Game.ClientState.Objects.Enums.ObjectKind;
using GameObject = FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject;
using Map = Lumina.Excel.Sheets.Map;
@@ -84,18 +85,18 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
_configService = configService;
_playerPerformanceConfigService = playerPerformanceConfigService;
_pairFactory = pairFactory;
var clientLanguage = _clientState.ClientLanguage;
WorldData = new(() =>
{
return gameData.GetExcelSheet<Lumina.Excel.Sheets.World>(Dalamud.Game.ClientLanguage.English)!
return gameData.GetExcelSheet<Lumina.Excel.Sheets.World>(clientLanguage)!
.Where(w => !w.Name.IsEmpty && w.DataCenter.RowId != 0 && (w.IsPublic || char.IsUpper(w.Name.ToString()[0])))
.ToDictionary(w => (ushort)w.RowId, w => w.Name.ToString());
});
JobData = new(() =>
{
return gameData.GetExcelSheet<ClassJob>(Dalamud.Game.ClientLanguage.English)!
.ToDictionary(k => k.RowId, k => k.NameEnglish.ToString());
return gameData.GetExcelSheet<ClassJob>(clientLanguage)!
.ToDictionary(k => k.RowId, k => k.Name.ToString());
});
var clientLanguage = _clientState.ClientLanguage;
TerritoryData = new(() => BuildTerritoryData(clientLanguage));
TerritoryDataEnglish = new(() => BuildTerritoryData(Dalamud.Game.ClientLanguage.English));
MapData = new(() => BuildMapData(clientLanguage));
@@ -275,6 +276,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
public bool IsAnythingDrawing { get; private set; } = false;
public bool IsInCutscene { get; private set; } = false;
public bool IsInGpose { get; private set; } = false;
public bool IsGameUiHidden => _gameGui.GameUiHidden;
public bool IsLoggedIn { get; private set; }
public bool IsOnFrameworkThread => _framework.IsInFrameworkUpdateThread;
public bool IsZoning => _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
@@ -444,7 +446,22 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
var mgr = CharacterManager.Instance();
playerPointer ??= GetPlayerPtr();
if (playerPointer == IntPtr.Zero || (IntPtr)mgr == IntPtr.Zero) return IntPtr.Zero;
return (IntPtr)mgr->LookupPetByOwnerObject((BattleChara*)playerPointer);
var ownerAddress = playerPointer.Value;
var ownerEntityId = ((Character*)ownerAddress)->EntityId;
if (ownerEntityId == 0) return IntPtr.Zero;
var candidate = (IntPtr)mgr->LookupPetByOwnerObject((BattleChara*)ownerAddress);
if (candidate != IntPtr.Zero)
{
var candidateObj = (GameObject*)candidate;
if (IsPetMatch(candidateObj, ownerEntityId))
{
return candidate;
}
}
return FindOwnedPet(ownerEntityId, ownerAddress);
}
public async Task<IntPtr> GetPetAsync(IntPtr? playerPointer = null)
@@ -481,6 +498,60 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
return nint.Zero;
}
private unsafe nint FindOwnedPet(uint ownerEntityId, nint ownerAddress)
{
if (ownerEntityId == 0)
{
return nint.Zero;
}
foreach (var obj in _objectTable)
{
if (obj is null || obj.Address == nint.Zero || obj.Address == ownerAddress)
{
continue;
}
if (obj.ObjectKind != DalamudObjectKind.BattleNpc)
{
continue;
}
var candidate = (GameObject*)obj.Address;
if (candidate->BattleNpcSubKind != BattleNpcSubKind.Pet)
{
continue;
}
if (ResolveOwnerId(candidate) == ownerEntityId)
{
return obj.Address;
}
}
return nint.Zero;
}
private static unsafe bool IsPetMatch(GameObject* candidate, uint ownerEntityId)
{
if (candidate == null)
{
return false;
}
if ((DalamudObjectKind)candidate->ObjectKind != DalamudObjectKind.BattleNpc)
{
return false;
}
if (candidate->BattleNpcSubKind != BattleNpcSubKind.Pet)
{
return false;
}
return ResolveOwnerId(candidate) == ownerEntityId;
}
private static unsafe uint ResolveOwnerId(GameObject* gameObject)
{
if (gameObject == null)