update dev

This commit is contained in:
cake
2026-01-22 02:30:22 +01:00
5 changed files with 38 additions and 48 deletions

View File

@@ -127,7 +127,7 @@ public class PlayerDataFactory
{
nint basePtr = playerPointer;
if (!PtrGuard.LooksLikePtr(basePtr))
if (!PtrGuard.LooksLikePtr(basePtr, _dalamudUtil.IsWine))
return true;
nint drawObjAddr = basePtr + _drawObjectOffset;
@@ -135,10 +135,10 @@ public class PlayerDataFactory
if (!PtrGuard.IsReadable(drawObjAddr, (nuint)IntPtr.Size))
return true;
if (!PtrGuard.TryReadIntPtr(drawObjAddr, out var drawObj))
if (!PtrGuard.TryReadIntPtr(drawObjAddr, _dalamudUtil.IsWine, out var drawObj))
return true;
if (drawObj != 0 && !PtrGuard.LooksLikePtr(drawObj))
if (drawObj != 0 && !PtrGuard.LooksLikePtr(drawObj, _dalamudUtil.IsWine))
return true;
return drawObj == 0;

View File

@@ -180,7 +180,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
var nextAddr = _getAddress();
if (nextAddr != IntPtr.Zero && !PtrGuard.LooksLikePtr(nextAddr))
if (nextAddr != IntPtr.Zero && !PtrGuard.LooksLikePtr(nextAddr, _dalamudUtil.IsWine))
{
nextAddr = IntPtr.Zero;
}
@@ -196,13 +196,8 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
if (Address != IntPtr.Zero)
{
var gameObject = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)Address;
var draw = (nint)gameObject->DrawObject;
if (!PtrGuard.LooksLikePtr(draw) || !PtrGuard.IsReadable(draw, (nuint)sizeof(DrawObject)))
draw = 0;
DrawObjectAddress = draw;
var drawObjAddr = (IntPtr)gameObject->DrawObject;
DrawObjectAddress = drawObjAddr;
EntityId = gameObject->EntityId;
if (PtrGuard.IsReadable(Address, (nuint)sizeof(Character)))
@@ -360,10 +355,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
private unsafe bool CompareAndUpdateMainHand(Weapon* weapon)
{
var p = (nint)weapon;
if (!PtrGuard.LooksLikePtr(p) || !PtrGuard.IsReadable(p, (nuint)sizeof(Weapon)))
return false;
if ((nint)weapon == nint.Zero) return false;
bool hasChanges = false;
hasChanges |= weapon->ModelSetId != MainHandData[0];
MainHandData[0] = weapon->ModelSetId;
@@ -376,10 +368,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
private unsafe bool CompareAndUpdateOffHand(Weapon* weapon)
{
var p = (nint)weapon;
if (!PtrGuard.LooksLikePtr(p) || !PtrGuard.IsReadable(p, (nuint)sizeof(Weapon)))
return false;
if ((nint)weapon == nint.Zero) return false;
bool hasChanges = false;
hasChanges |= weapon->ModelSetId != OffHandData[0];
OffHandData[0] = weapon->ModelSetId;