Added filter option to hide syncshells in main ui/all syncshells

This commit is contained in:
CakeAndBanana
2025-09-15 16:11:12 +02:00
parent af7ac0fdd9
commit b2bd1a5fb7
3 changed files with 16 additions and 1 deletions

View File

@@ -927,6 +927,7 @@ public class SettingsUi : WindowMediatorSubscriberBase
var preferNotesInsteadOfName = _configService.Current.PreferNotesOverNamesForVisible;
var useFocusTarget = _configService.Current.UseFocusTarget;
var groupUpSyncshells = _configService.Current.GroupUpSyncshells;
var groupedSyncshells = _configService.Current.ShowGroupedSyncshellsInAll;
var groupInVisible = _configService.Current.ShowSyncshellUsersInVisible;
var syncshellOfflineSeparate = _configService.Current.ShowSyncshellOfflineUsersSeparately;
@@ -1144,6 +1145,14 @@ public class SettingsUi : WindowMediatorSubscriberBase
}
_uiShared.DrawHelpText("This will group up all Syncshells in a special 'All Syncshells' folder in the main UI.");
if (ImGui.Checkbox("Show grouped syncshells in main screen/all syncshells", ref groupedSyncshells))
{
_configService.Current.ShowGroupedSyncshellsInAll = groupedSyncshells;
_configService.Save();
Mediator.Publish(new RefreshUiMessage());
}
_uiShared.DrawHelpText("This will show grouped syncshells in main screen or group 'All Syncshells'.");
if (ImGui.Checkbox("Show player name for visible players", ref showNameInsteadOfNotes))
{
_configService.Current.ShowCharacterNameInsteadOfNotesForVisible = showNameInsteadOfNotes;