highly experimental runtime model decimation + file cache adjustment to clean up processed file copies
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@@ -40,6 +40,7 @@ using System.Reflection;
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using OtterTex;
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using LightlessSync.Services.LightFinder;
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using LightlessSync.Services.PairProcessing;
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using LightlessSync.Services.ModelDecimation;
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using LightlessSync.UI.Models;
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namespace LightlessSync;
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@@ -126,6 +127,7 @@ public sealed class Plugin : IDalamudPlugin
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services.AddSingleton<LightlessProfileManager>();
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services.AddSingleton<TextureCompressionService>();
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services.AddSingleton<TextureDownscaleService>();
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services.AddSingleton<ModelDecimationService>();
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services.AddSingleton<GameObjectHandlerFactory>();
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services.AddSingleton<FileDownloadManagerFactory>();
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services.AddSingleton<PairProcessingLimiter>();
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