highly experimental runtime model decimation + file cache adjustment to clean up processed file copies
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@@ -22,4 +22,12 @@ public class PlayerPerformanceConfig : ILightlessConfiguration
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public int TextureDownscaleMaxDimension { get; set; } = 2048;
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public bool OnlyDownscaleUncompressedTextures { get; set; } = true;
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public bool KeepOriginalTextureFiles { get; set; } = false;
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public bool EnableModelDecimation { get; set; } = false;
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public int ModelDecimationTriangleThreshold { get; set; } = 50_000;
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public double ModelDecimationTargetRatio { get; set; } = 0.8;
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public bool ModelDecimationAllowBody { get; set; } = false;
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public bool ModelDecimationAllowFaceHead { get; set; } = false;
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public bool ModelDecimationAllowTail { get; set; } = false;
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public bool ModelDecimationAllowClothing { get; set; } = true;
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public bool ModelDecimationAllowAccessories { get; set; } = true;
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}
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