meow moodles ipc meow
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@@ -119,6 +119,7 @@ public class PlayerDataFactory
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CharacterDataFragment fragment = objectKind == ObjectKind.Player ? new CharacterDataFragmentPlayer() : new();
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_logger.LogDebug("Building character data for {obj}", playerRelatedObject);
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var logDebug = _logger.IsEnabled(LogLevel.Debug);
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// wait until chara is not drawing and present so nothing spontaneously explodes
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: ct).ConfigureAwait(false);
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@@ -132,11 +133,6 @@ public class PlayerDataFactory
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ct.ThrowIfCancellationRequested();
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Dictionary<string, List<ushort>>? boneIndices =
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objectKind != ObjectKind.Player
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? null
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: await _dalamudUtil.RunOnFrameworkThread(() => _modelAnalyzer.GetSkeletonBoneIndices(playerRelatedObject)).ConfigureAwait(false);
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DateTime start = DateTime.UtcNow;
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// penumbra call, it's currently broken
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@@ -154,11 +150,21 @@ public class PlayerDataFactory
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ct.ThrowIfCancellationRequested();
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_logger.LogDebug("== Static Replacements ==");
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foreach (var replacement in fragment.FileReplacements.Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
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if (logDebug)
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{
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_logger.LogDebug("=> {repl}", replacement);
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ct.ThrowIfCancellationRequested();
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_logger.LogDebug("== Static Replacements ==");
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foreach (var replacement in fragment.FileReplacements.Where(i => i.HasFileReplacement).OrderBy(i => i.GamePaths.First(), StringComparer.OrdinalIgnoreCase))
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{
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_logger.LogDebug("=> {repl}", replacement);
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ct.ThrowIfCancellationRequested();
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}
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}
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else
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{
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foreach (var replacement in fragment.FileReplacements.Where(i => i.HasFileReplacement))
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{
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ct.ThrowIfCancellationRequested();
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}
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}
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await _transientResourceManager.WaitForRecording(ct).ConfigureAwait(false);
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@@ -190,11 +196,21 @@ public class PlayerDataFactory
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var transientPaths = ManageSemiTransientData(objectKind);
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var resolvedTransientPaths = await GetFileReplacementsFromPaths(transientPaths, new HashSet<string>(StringComparer.Ordinal)).ConfigureAwait(false);
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_logger.LogDebug("== Transient Replacements ==");
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foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement([.. c.Value], c.Key)).OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
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if (logDebug)
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{
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_logger.LogDebug("=> {repl}", replacement);
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fragment.FileReplacements.Add(replacement);
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_logger.LogDebug("== Transient Replacements ==");
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foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement([.. c.Value], c.Key)).OrderBy(f => f.ResolvedPath, StringComparer.Ordinal))
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{
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_logger.LogDebug("=> {repl}", replacement);
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fragment.FileReplacements.Add(replacement);
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}
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}
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else
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{
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foreach (var replacement in resolvedTransientPaths.Select(c => new FileReplacement([.. c.Value], c.Key)))
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{
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fragment.FileReplacements.Add(replacement);
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}
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}
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// clean up all semi transient resources that don't have any file replacement (aka null resolve)
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@@ -252,11 +268,26 @@ public class PlayerDataFactory
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ct.ThrowIfCancellationRequested();
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Dictionary<string, List<ushort>>? boneIndices = null;
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var hasPapFiles = false;
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if (objectKind == ObjectKind.Player)
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{
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hasPapFiles = fragment.FileReplacements.Any(f =>
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!f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase));
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if (hasPapFiles)
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{
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boneIndices = await _dalamudUtil.RunOnFrameworkThread(() => _modelAnalyzer.GetSkeletonBoneIndices(playerRelatedObject)).ConfigureAwait(false);
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}
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}
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if (objectKind == ObjectKind.Player)
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{
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try
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{
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await VerifyPlayerAnimationBones(boneIndices, (fragment as CharacterDataFragmentPlayer)!, ct).ConfigureAwait(false);
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if (hasPapFiles)
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{
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await VerifyPlayerAnimationBones(boneIndices, (fragment as CharacterDataFragmentPlayer)!, ct).ConfigureAwait(false);
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}
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}
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catch (OperationCanceledException e)
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{
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@@ -278,12 +309,16 @@ public class PlayerDataFactory
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{
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if (boneIndices == null) return;
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foreach (var kvp in boneIndices)
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if (_logger.IsEnabled(LogLevel.Debug))
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{
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_logger.LogDebug("Found {skellyname} ({idx} bone indices) on player: {bones}", kvp.Key, kvp.Value.Any() ? kvp.Value.Max() : 0, string.Join(',', kvp.Value));
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foreach (var kvp in boneIndices)
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{
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_logger.LogDebug("Found {skellyname} ({idx} bone indices) on player: {bones}", kvp.Key, kvp.Value.Any() ? kvp.Value.Max() : 0, string.Join(',', kvp.Value));
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}
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}
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if (boneIndices.All(u => u.Value.Count == 0)) return;
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var maxPlayerBoneIndex = boneIndices.SelectMany(kvp => kvp.Value).DefaultIfEmpty().Max();
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if (maxPlayerBoneIndex <= 0) return;
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int noValidationFailed = 0;
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foreach (var file in fragment.FileReplacements.Where(f => !f.IsFileSwap && f.GamePaths.First().EndsWith("pap", StringComparison.OrdinalIgnoreCase)).ToList())
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@@ -303,12 +338,13 @@ public class PlayerDataFactory
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_logger.LogDebug("Verifying bone indices for {path}, found {x} skeletons", file.ResolvedPath, skeletonIndices.Count);
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foreach (var boneCount in skeletonIndices.Select(k => k).ToList())
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foreach (var boneCount in skeletonIndices)
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{
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if (boneCount.Value.Max() > boneIndices.SelectMany(b => b.Value).Max())
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var maxAnimationIndex = boneCount.Value.DefaultIfEmpty().Max();
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if (maxAnimationIndex > maxPlayerBoneIndex)
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{
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_logger.LogWarning("Found more bone indices on the animation {path} skeleton {skl} (max indice {idx}) than on any player related skeleton (max indice {idx2})",
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file.ResolvedPath, boneCount.Key, boneCount.Value.Max(), boneIndices.SelectMany(b => b.Value).Max());
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file.ResolvedPath, boneCount.Key, maxAnimationIndex, maxPlayerBoneIndex);
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validationFailed = true;
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break;
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}
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