1.11.6 (#4)
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1.11.6 Changelog (In Progress)
---
* Update submodule reference
* Update dalamud sdk
* Reworked the Syncshell Admin Page
   - Fixed that owners are visible in the list, Removed Pin/Remove/Ban buttons on Owners.
   - Styling is done similiar as settings page.
   - Added 1 or 3 day(s) option for inactive check.
+ Added new functions on the Server Top Bar button
   - Right click on the button will disconnect you from Lightless
   - Shift+Left click will open the settings page
+ Added colors section in the settings to change accent colors.
   - The nameplate coloring has been moved to this section
+ Added pin option from Dalamud in the UI.
+ Added ability to pause syncing while going in Instance/Duty
+ Added functionality to make syncshell folders
+ Fixed nameplate bug in PVP
+ added self-threshold warning

Co-authored-by: defnotken <itsdefnotken@gmail.com>
Co-authored-by: CakeAndBanana <admin@cakeandbanana.nl>
Co-authored-by: thijmenh <thijmenhogenkamp@gmail.com>
Co-authored-by: choco <choco@noreply.git.lightless-sync.org>
Co-authored-by: cake <cake@noreply.git.lightless-sync.org>
Co-authored-by: choco <thijmenhogenkamp@gmail.com>
Reviewed-on: #4
This commit was merged in pull request #4.
This commit is contained in:
2025-09-11 23:43:11 +02:00
parent b177dbd595
commit abe28e931c
52 changed files with 1557 additions and 631 deletions

View File

@@ -39,6 +39,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
private readonly IObjectTable _objectTable;
private readonly PerformanceCollectorService _performanceCollector;
private readonly LightlessConfigService _configService;
private readonly PlayerPerformanceConfigService _playerPerformanceConfigService;
private uint? _classJobId = 0;
private DateTime _delayedFrameworkUpdateCheck = DateTime.UtcNow;
private string _lastGlobalBlockPlayer = string.Empty;
@@ -52,7 +53,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
public DalamudUtilService(ILogger<DalamudUtilService> logger, IClientState clientState, IObjectTable objectTable, IFramework framework,
IGameGui gameGui, ICondition condition, IDataManager gameData, ITargetManager targetManager, IGameConfig gameConfig,
BlockedCharacterHandler blockedCharacterHandler, LightlessMediator mediator, PerformanceCollectorService performanceCollector,
LightlessConfigService configService)
LightlessConfigService configService, PlayerPerformanceConfigService playerPerformanceConfigService)
{
_logger = logger;
_clientState = clientState;
@@ -66,6 +67,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
Mediator = mediator;
_performanceCollector = performanceCollector;
_configService = configService;
_playerPerformanceConfigService = playerPerformanceConfigService;
WorldData = new(() =>
{
return gameData.GetExcelSheet<Lumina.Excel.Sheets.World>(Dalamud.Game.ClientLanguage.English)!
@@ -161,6 +163,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
public bool IsOnFrameworkThread => _framework.IsInFrameworkUpdateThread;
public bool IsZoning => _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
public bool IsInCombatOrPerforming { get; private set; } = false;
public bool IsInInstance { get; private set; } = false;
public bool HasModifiedGameFiles => _gameData.HasModifiedGameDataFiles;
public uint ClassJobId => _classJobId!.Value;
public Lazy<Dictionary<uint, string>> JobData { get; private set; }
@@ -667,20 +670,34 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
Mediator.Publish(new GposeEndMessage());
}
if ((_condition[ConditionFlag.Performing] || _condition[ConditionFlag.InCombat]) && !IsInCombatOrPerforming)
if ((_condition[ConditionFlag.Performing] || _condition[ConditionFlag.InCombat]) && !IsInCombatOrPerforming && (_condition[ConditionFlag.BoundByDuty] && !_playerPerformanceConfigService.Current.PauseInInstanceDuty))
{
_logger.LogDebug("Combat/Performance start");
IsInCombatOrPerforming = true;
Mediator.Publish(new CombatOrPerformanceStartMessage());
Mediator.Publish(new HaltScanMessage(nameof(IsInCombatOrPerforming)));
}
else if ((!_condition[ConditionFlag.Performing] && !_condition[ConditionFlag.InCombat]) && IsInCombatOrPerforming)
else if ((!_condition[ConditionFlag.Performing] && !_condition[ConditionFlag.InCombat]) && IsInCombatOrPerforming && (_condition[ConditionFlag.BoundByDuty] && !_playerPerformanceConfigService.Current.PauseInInstanceDuty))
{
_logger.LogDebug("Combat/Performance end");
IsInCombatOrPerforming = false;
Mediator.Publish(new CombatOrPerformanceEndMessage());
Mediator.Publish(new ResumeScanMessage(nameof(IsInCombatOrPerforming)));
}
if ((_condition[ConditionFlag.BoundByDuty]) && !IsInInstance && _playerPerformanceConfigService.Current.PauseInInstanceDuty)
{
_logger.LogDebug("Instance start");
IsInInstance = true;
Mediator.Publish(new InstanceOrDutyStartMessage());
Mediator.Publish(new HaltScanMessage(nameof(IsInInstance)));
}
else if (((!_condition[ConditionFlag.BoundByDuty]) && IsInInstance && _playerPerformanceConfigService.Current.PauseInInstanceDuty) || ((_condition[ConditionFlag.BoundByDuty]) && IsInInstance && !_playerPerformanceConfigService.Current.PauseInInstanceDuty))
{
_logger.LogDebug("Instance end");
IsInInstance = false;
Mediator.Publish(new InstanceOrDutyEndMessage());
Mediator.Publish(new ResumeScanMessage(nameof(IsInInstance)));
}
if (_condition[ConditionFlag.WatchingCutscene] && !IsInCutscene)
{