triggers update when map changes

This commit is contained in:
Tsubasahane
2025-12-30 11:20:12 +08:00
parent f37fdefddd
commit 91e60694ad
3 changed files with 17 additions and 4 deletions

View File

@@ -60,6 +60,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
private string _lastGlobalBlockReason = string.Empty;
private ushort _lastZone = 0;
private ushort _lastWorldId = 0;
private uint _lastMapId = 0;
private bool _sentBetweenAreas = false;
private Lazy<ulong> _cid;
@@ -689,7 +690,7 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
var outside = houseMan->OutdoorTerritory;
var house = outside->HouseId;
location.WardId = house.WardIndex + 1u;
location.HouseId = (uint)houseMan->GetCurrentPlot() + 1;
//location.HouseId = (uint)houseMan->GetCurrentPlot() + 1;
location.DivisionId = houseMan->GetCurrentDivision();
}
//_logger.LogWarning(LocationToString(location));
@@ -1139,6 +1140,18 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
Mediator.Publish(new ZoneSwitchEndMessage());
Mediator.Publish(new ResumeScanMessage(nameof(ConditionFlag.BetweenAreas)));
}
//Map
if (!_sentBetweenAreas)
{
var mapid = _clientState.MapId;
if (mapid != _lastMapId)
{
_lastMapId = mapid;
Mediator.Publish(new MapChangedMessage(mapid));
}
}
var localPlayer = _objectTable.LocalPlayer;
if (localPlayer != null)