added chat report functionality and some other random stuff
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@@ -13,6 +13,8 @@ public class TransientConfig : ILightlessConfiguration
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public Dictionary<uint, List<string>> JobSpecificCache { get; set; } = [];
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public Dictionary<uint, List<string>> JobSpecificPetCache { get; set; } = [];
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private readonly object _cacheLock = new();
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public TransientPlayerConfig()
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{
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@@ -39,45 +41,51 @@ public class TransientConfig : ILightlessConfiguration
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public int RemovePath(string gamePath, ObjectKind objectKind)
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{
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int removedEntries = 0;
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if (objectKind == ObjectKind.Player)
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lock (_cacheLock)
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{
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if (GlobalPersistentCache.Remove(gamePath)) removedEntries++;
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foreach (var kvp in JobSpecificCache)
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int removedEntries = 0;
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if (objectKind == ObjectKind.Player)
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{
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if (kvp.Value.Remove(gamePath)) removedEntries++;
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if (GlobalPersistentCache.Remove(gamePath)) removedEntries++;
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foreach (var kvp in JobSpecificCache)
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{
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if (kvp.Value.Remove(gamePath)) removedEntries++;
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}
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}
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}
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if (objectKind == ObjectKind.Pet)
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{
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foreach (var kvp in JobSpecificPetCache)
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if (objectKind == ObjectKind.Pet)
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{
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if (kvp.Value.Remove(gamePath)) removedEntries++;
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foreach (var kvp in JobSpecificPetCache)
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{
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if (kvp.Value.Remove(gamePath)) removedEntries++;
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}
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}
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return removedEntries;
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}
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return removedEntries;
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}
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public void AddOrElevate(uint jobId, string gamePath)
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{
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// check if it's in the global cache, if yes, do nothing
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if (GlobalPersistentCache.Contains(gamePath, StringComparer.Ordinal))
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lock (_cacheLock)
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{
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return;
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}
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// check if it's in the global cache, if yes, do nothing
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if (GlobalPersistentCache.Contains(gamePath, StringComparer.Ordinal))
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{
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return;
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}
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if (ElevateIfNeeded(jobId, gamePath)) return;
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if (ElevateIfNeeded(jobId, gamePath)) return;
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// check if the jobid is already in the cache to start
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if (!JobSpecificCache.TryGetValue(jobId, out var jobCache))
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{
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JobSpecificCache[jobId] = jobCache = new();
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}
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// check if the jobid is already in the cache to start
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if (!JobSpecificCache.TryGetValue(jobId, out var jobCache))
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{
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JobSpecificCache[jobId] = jobCache = new();
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}
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// check if the path is already in the job specific cache
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if (!jobCache.Contains(gamePath, StringComparer.Ordinal))
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{
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jobCache.Add(gamePath);
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// check if the path is already in the job specific cache
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if (!jobCache.Contains(gamePath, StringComparer.Ordinal))
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{
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jobCache.Add(gamePath);
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}
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}
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}
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}
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