1.12.4
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Tag and Release Lightless / tag-and-release (push) Successful in 35s
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Tag and Release Lightless / tag-and-release (push) Successful in 35s
Co-authored-by: cake <cake@noreply.git.lightless-sync.org> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: azyges <229218900+azyges@users.noreply.github.com> Co-authored-by: choco <choco@patat.nl> Co-authored-by: choco <choco@noreply.git.lightless-sync.org> Co-authored-by: defnotken <itsdefnotken@gmail.com> Reviewed-on: #73
This commit was merged in pull request #73.
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@@ -98,7 +98,7 @@ internal class ContextMenuService : IHostedService
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if (targetData == null || targetData.Address == nint.Zero)
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return;
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//Check if user is paired or is own.
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//Check if user is directly paired or is own.
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if (VisibleUserIds.Any(u => u == target.TargetObjectId) || _clientState.LocalPlayer.GameObjectId == target.TargetObjectId)
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return;
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@@ -116,7 +116,7 @@ internal class ContextMenuService : IHostedService
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args.AddMenuItem(new MenuItem
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{
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Name = "Send Pair Request",
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Name = "Send Direct Pair Request",
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PrefixChar = 'L',
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UseDefaultPrefix = false,
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PrefixColor = 708,
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@@ -159,7 +159,7 @@ internal class ContextMenuService : IHostedService
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}
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}
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private HashSet<ulong> VisibleUserIds => [.. _pairManager.GetOnlineUserPairs()
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private HashSet<ulong> VisibleUserIds => [.. _pairManager.DirectPairs
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.Where(u => u.IsVisible && u.PlayerCharacterId != uint.MaxValue)
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.Select(u => (ulong)u.PlayerCharacterId)];
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