This commit is contained in:
2025-12-28 05:24:12 +09:00
parent 1632258c4f
commit 8f32b375dd
27 changed files with 3040 additions and 482 deletions

View File

@@ -171,11 +171,6 @@ public sealed class IpcCallerPenumbra : IpcServiceBase
});
Mediator.Subscribe<DalamudLoginMessage>(this, _ => _shownPenumbraUnavailable = false);
Mediator.Subscribe<ActorTrackedMessage>(this, msg => _resources.TrackActor(msg.Descriptor.Address));
Mediator.Subscribe<ActorUntrackedMessage>(this, msg => _resources.UntrackActor(msg.Descriptor.Address));
Mediator.Subscribe<GameObjectHandlerCreatedMessage>(this, msg => _resources.TrackActor(msg.GameObjectHandler.Address));
Mediator.Subscribe<GameObjectHandlerDestroyedMessage>(this, msg => _resources.UntrackActor(msg.GameObjectHandler.Address));
}
private void HandlePenumbraInitialized()

View File

@@ -92,7 +92,7 @@ public sealed class PenumbraCollections : PenumbraBase
_activeTemporaryCollections.TryRemove(collectionId, out _);
}
public async Task SetTemporaryModsAsync(ILogger logger, Guid applicationId, Guid collectionId, IReadOnlyDictionary<string, string> modPaths)
public async Task SetTemporaryModsAsync(ILogger logger, Guid applicationId, Guid collectionId, Dictionary<string, string> modPaths)
{
if (!IsAvailable || collectionId == Guid.Empty)
{
@@ -109,7 +109,7 @@ public sealed class PenumbraCollections : PenumbraBase
var removeResult = _removeTemporaryMod.Invoke("LightlessChara_Files", collectionId, 0);
logger.LogTrace("[{ApplicationId}] Removing temp files mod for {CollectionId}, Success: {Result}", applicationId, collectionId, removeResult);
var addResult = _addTemporaryMod.Invoke("LightlessChara_Files", collectionId, new Dictionary<string, string>(modPaths), string.Empty, 0);
var addResult = _addTemporaryMod.Invoke("LightlessChara_Files", collectionId, modPaths, string.Empty, 0);
logger.LogTrace("[{ApplicationId}] Setting temp files mod for {CollectionId}, Success: {Result}", applicationId, collectionId, addResult);
}).ConfigureAwait(false);
}

View File

@@ -1,4 +1,3 @@
using System.Collections.Concurrent;
using Dalamud.Plugin;
using LightlessSync.Interop.Ipc.Framework;
using LightlessSync.PlayerData.Handlers;
@@ -18,7 +17,6 @@ public sealed class PenumbraResource : PenumbraBase
private readonly ResolvePlayerPathsAsync _resolvePlayerPaths;
private readonly GetPlayerMetaManipulations _getPlayerMetaManipulations;
private readonly EventSubscriber<nint, string, string> _gameObjectResourcePathResolved;
private readonly ConcurrentDictionary<IntPtr, byte> _trackedActors = new();
public PenumbraResource(
ILogger logger,
@@ -32,11 +30,6 @@ public sealed class PenumbraResource : PenumbraBase
_resolvePlayerPaths = new ResolvePlayerPathsAsync(pluginInterface);
_getPlayerMetaManipulations = new GetPlayerMetaManipulations(pluginInterface);
_gameObjectResourcePathResolved = GameObjectResourcePathResolved.Subscriber(pluginInterface, HandleResourceLoaded);
foreach (var descriptor in _actorObjectService.PlayerDescriptors)
{
TrackActor(descriptor.Address);
}
}
public override string Name => "Penumbra.Resources";
@@ -74,22 +67,6 @@ public sealed class PenumbraResource : PenumbraBase
return await _resolvePlayerPaths.Invoke(forwardPaths, reversePaths).ConfigureAwait(false);
}
public void TrackActor(nint address)
{
if (address != nint.Zero)
{
_trackedActors[(IntPtr)address] = 0;
}
}
public void UntrackActor(nint address)
{
if (address != nint.Zero)
{
_trackedActors.TryRemove((IntPtr)address, out _);
}
}
private void HandleResourceLoaded(nint ptr, string resolvedPath, string gamePath)
{
if (ptr == nint.Zero)
@@ -97,17 +74,9 @@ public sealed class PenumbraResource : PenumbraBase
return;
}
if (!_trackedActors.ContainsKey(ptr))
if (!_actorObjectService.TryGetOwnedKind(ptr, out _))
{
var descriptor = _actorObjectService.PlayerDescriptors.FirstOrDefault(d => d.Address == ptr);
if (descriptor.Address != nint.Zero)
{
_trackedActors[ptr] = 0;
}
else
{
return;
}
return;
}
if (string.Compare(resolvedPath, gamePath, StringComparison.OrdinalIgnoreCase) == 0)
@@ -120,17 +89,6 @@ public sealed class PenumbraResource : PenumbraBase
protected override void HandleStateChange(IpcConnectionState previous, IpcConnectionState current)
{
if (current != IpcConnectionState.Available)
{
_trackedActors.Clear();
}
else
{
foreach (var descriptor in _actorObjectService.PlayerDescriptors)
{
TrackActor(descriptor.Address);
}
}
}
public override void Dispose()