2.0.0 (#92)
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Tag and Release Lightless / tag-and-release (push) Successful in 2m27s
2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
This commit was merged in pull request #92.
This commit is contained in:
84
LightlessSync/UI/ProfileEditorLayoutCoordinator.cs
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84
LightlessSync/UI/ProfileEditorLayoutCoordinator.cs
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using System;
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using System.Numerics;
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using System.Threading;
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namespace LightlessSync.UI;
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internal static class ProfileEditorLayoutCoordinator
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{
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private static readonly Lock Gate = new();
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private static string? _activeUid;
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private static Vector2? _anchor;
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private const float ProfileWidth = 840f;
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private const float ProfileHeight = 525f;
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private const float EditorWidth = 380f;
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private const float Spacing = 0f;
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private static readonly Vector2 DefaultOffset = new(50f, 70f);
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public static void Enable(string uid)
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{
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using var _ = Gate.EnterScope();
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if (!string.Equals(_activeUid, uid, StringComparison.Ordinal))
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_anchor = null;
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_activeUid = uid;
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}
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public static void Disable(string uid)
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{
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using var _ = Gate.EnterScope();
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if (string.Equals(_activeUid, uid, StringComparison.Ordinal))
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{
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_activeUid = null;
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_anchor = null;
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}
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}
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public static bool IsActive(string uid)
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{
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using var _ = Gate.EnterScope();
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return string.Equals(_activeUid, uid, StringComparison.Ordinal);
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}
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public static Vector2 GetProfileSize(float scale) => new(ProfileWidth * scale, ProfileHeight * scale);
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public static Vector2 GetEditorSize(float scale) => new(EditorWidth * scale, ProfileHeight * scale);
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public static Vector2 GetEditorOffset(float scale) => new((ProfileWidth + Spacing) * scale, 0f);
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public static Vector2 EnsureAnchor(Vector2 viewportOrigin, float scale)
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{
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using var _ = Gate.EnterScope();
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if (_anchor is null)
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_anchor = viewportOrigin + DefaultOffset * scale;
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return _anchor.Value;
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}
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public static void UpdateAnchorFromProfile(Vector2 profilePosition)
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{
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using var _ = Gate.EnterScope();
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_anchor = profilePosition;
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}
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public static void UpdateAnchorFromEditor(Vector2 editorPosition, float scale)
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{
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using var _ = Gate.EnterScope();
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_anchor = editorPosition - GetEditorOffset(scale);
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}
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public static Vector2 GetProfilePosition(float scale)
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{
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using var _ = Gate.EnterScope();
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return _anchor ?? Vector2.Zero;
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}
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public static Vector2 GetEditorPosition(float scale)
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{
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using var _ = Gate.EnterScope();
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return (_anchor ?? Vector2.Zero) + GetEditorOffset(scale);
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}
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public static bool NearlyEquals(Vector2 current, Vector2 target, float epsilon = 0.5f)
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{
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return MathF.Abs(current.X - target.X) <= epsilon && MathF.Abs(current.Y - target.Y) <= epsilon;
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}
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}
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