2.0.0 (#92)
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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
This commit was merged in pull request #92.
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@@ -46,7 +46,7 @@ public sealed class XivDataAnalyzer
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if (handle->FileName.Length > 1024) continue;
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var skeletonName = handle->FileName.ToString();
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if (string.IsNullOrEmpty(skeletonName)) continue;
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outputIndices[skeletonName] = new();
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outputIndices[skeletonName] = [];
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for (ushort boneIdx = 0; boneIdx < curBones; boneIdx++)
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{
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var boneName = handle->HavokSkeleton->Bones[boneIdx].Name.String;
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@@ -70,7 +70,7 @@ public sealed class XivDataAnalyzer
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var cacheEntity = _fileCacheManager.GetFileCacheByHash(hash);
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if (cacheEntity == null) return null;
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using BinaryReader reader = new BinaryReader(File.Open(cacheEntity.ResolvedFilepath, FileMode.Open, FileAccess.Read, FileShare.Read));
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using BinaryReader reader = new(File.Open(cacheEntity.ResolvedFilepath, FileMode.Open, FileAccess.Read, FileShare.Read));
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// most of this shit is from vfxeditor, surely nothing will change in the pap format :copium:
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reader.ReadInt32(); // ignore
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@@ -177,17 +177,18 @@ public sealed class XivDataAnalyzer
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}
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long tris = 0;
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for (int i = 0; i < file.LodCount; i++)
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foreach (var lod in file.Lods)
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{
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try
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{
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var meshIdx = file.Lods[i].MeshIndex;
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var meshCnt = file.Lods[i].MeshCount;
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var meshIdx = lod.MeshIndex;
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var meshCnt = lod.MeshCount;
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tris = file.Meshes.Skip(meshIdx).Take(meshCnt).Sum(p => p.IndexCount) / 3;
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}
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catch (Exception ex)
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{
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_logger.LogDebug(ex, "Could not load lod mesh {mesh} from path {path}", i, filePath);
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_logger.LogDebug(ex, "Could not load lod mesh {mesh} from path {path}", lod.MeshIndex, filePath);
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continue;
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}
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