2.0.0 (#92)
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2.0.0 Changes: - Reworked shell finder UI with compact or list view with profile tags showing with the listing, allowing moderators to broadcast the syncshell as well to have it be used more. - Reworked user list in syncshell admin screen to have filter visible and moved away from table to its own thing, allowing to copy uid/note/alias when clicking on the name. - Reworked download bars and download box to make it look more modern, removed the jitter around, so it shouldn't vibrate around much. - Chat has been added to the top menu, working in Zone or in Syncshells to be used there. - Paired system has been revamped to make pausing and unpausing faster, and loading people should be faster as well. - Moved to the internal object table to have faster load times for users; people should load in faster - Compactor is running on a multi-threaded level instead of single-threaded; this should increase the speed of compacting files - Nameplate Service has been reworked so it wouldn't use the nameplate handler anymore. - Files can be resized when downloading to reduce load on users if they aren't compressed. (can be toggled to resize all). - Penumbra Collections are now only made when people are visible, reducing the load on boot-up when having many syncshells in your list. - Lightfinder plates have been moved away from using Nameplates, but will use an overlay. - Main UI has been changed a bit with a gradient, and on hover will glow up now. - Reworked Profile UI for Syncshell and Users to be more user-facing with more customizable items. - Reworked Settings UI to look more modern. - Performance should be better due to new systems that would dispose of the collections and better caching of items. Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: azyges <aaaaaa@aaa.aaa> Co-authored-by: choco <choco@patat.nl> Co-authored-by: cake <admin@cakeandbanana.nl> Co-authored-by: Minmoose <KennethBohr@outlook.com> Reviewed-on: #92
This commit was merged in pull request #92.
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@@ -5,6 +5,7 @@ using LightlessSync.Services.Mediator;
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using Microsoft.Extensions.Logging;
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using System.Runtime.CompilerServices;
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using static FFXIVClientStructs.FFXIV.Client.Game.Character.DrawDataContainer;
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using VisibilityFlags = FFXIVClientStructs.FFXIV.Client.Game.Object.VisibilityFlags;
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using ObjectKind = LightlessSync.API.Data.Enum.ObjectKind;
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namespace LightlessSync.PlayerData.Handlers;
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@@ -94,6 +95,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
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public DrawCondition CurrentDrawCondition { get; set; } = DrawCondition.None;
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public byte Gender { get; private set; }
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public string Name { get; private set; }
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public uint EntityId { get; private set; } = uint.MaxValue;
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public ObjectKind ObjectKind { get; }
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public byte RaceId { get; private set; }
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public byte TribeId { get; private set; }
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@@ -142,6 +144,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
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{
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Address = IntPtr.Zero;
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DrawObjectAddress = IntPtr.Zero;
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EntityId = uint.MaxValue;
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_haltProcessing = false;
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}
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@@ -171,13 +174,16 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
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Address = _getAddress();
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if (Address != IntPtr.Zero)
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{
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var drawObjAddr = (IntPtr)((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)Address)->DrawObject;
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var gameObject = (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)Address;
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var drawObjAddr = (IntPtr)gameObject->DrawObject;
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DrawObjectAddress = drawObjAddr;
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EntityId = gameObject->EntityId;
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CurrentDrawCondition = DrawCondition.None;
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}
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else
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{
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DrawObjectAddress = IntPtr.Zero;
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EntityId = uint.MaxValue;
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CurrentDrawCondition = DrawCondition.DrawObjectZero;
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}
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@@ -371,8 +377,8 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighP
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{
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if (Address == IntPtr.Zero) return DrawCondition.ObjectZero;
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if (DrawObjectAddress == IntPtr.Zero) return DrawCondition.DrawObjectZero;
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var renderFlags = (((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)Address)->RenderFlags) != 0x0;
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if (renderFlags) return DrawCondition.RenderFlags;
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var visibilityFlags = ((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)Address)->RenderFlags;
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if (visibilityFlags != VisibilityFlags.None) return DrawCondition.RenderFlags;
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if (ObjectKind == ObjectKind.Player)
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{
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