Defensive handling and NRE removal.
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@@ -208,7 +208,13 @@ public unsafe class NameplateHandler : IMediatorSubscriber
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for (int i = 0; i < ui3DModule->NamePlateObjectInfoCount; ++i)
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{
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var objectInfo = ui3DModule->NamePlateObjectInfoPointers[i].Value;
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if (ui3DModule->NamePlateObjectInfoPointers.IsEmpty) continue;
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var objectInfoPtr = ui3DModule->NamePlateObjectInfoPointers[i];
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if (objectInfoPtr == null) continue;
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var objectInfo = objectInfoPtr.Value;
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if (objectInfo == null || objectInfo->GameObject == null)
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continue;
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