Attempt to have a minute grace whenever collection get removed.
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@@ -1,36 +1,38 @@
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using LightlessSync.API.Data;
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using LightlessSync.API.Data;
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namespace LightlessSync.PlayerData.Pairs;
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namespace LightlessSync.PlayerData.Pairs;
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/// <summary>
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/// orchestrates the lifecycle of a paired character
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/// </summary>
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public interface IPairHandlerAdapter : IDisposable, IPairPerformanceSubject
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{
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new string Ident { get; }
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bool Initialized { get; }
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bool IsVisible { get; }
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bool ScheduledForDeletion { get; set; }
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CharacterData? LastReceivedCharacterData { get; }
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long LastAppliedDataBytes { get; }
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new string? PlayerName { get; }
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string PlayerNameHash { get; }
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uint PlayerCharacterId { get; }
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DateTime? LastDataReceivedAt { get; }
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DateTime? LastApplyAttemptAt { get; }
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DateTime? LastSuccessfulApplyAt { get; }
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string? LastFailureReason { get; }
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IReadOnlyList<string> LastBlockingConditions { get; }
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bool IsApplying { get; }
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bool IsDownloading { get; }
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int PendingDownloadCount { get; }
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int ForbiddenDownloadCount { get; }
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/// <summary>
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/// orchestrates the lifecycle of a paired character
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/// </summary>
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public interface IPairHandlerAdapter : IDisposable, IPairPerformanceSubject
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{
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new string Ident { get; }
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bool Initialized { get; }
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bool IsVisible { get; }
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bool ScheduledForDeletion { get; set; }
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CharacterData? LastReceivedCharacterData { get; }
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long LastAppliedDataBytes { get; }
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new string? PlayerName { get; }
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string PlayerNameHash { get; }
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uint PlayerCharacterId { get; }
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DateTime? LastDataReceivedAt { get; }
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DateTime? LastApplyAttemptAt { get; }
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DateTime? LastSuccessfulApplyAt { get; }
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string? LastFailureReason { get; }
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IReadOnlyList<string> LastBlockingConditions { get; }
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bool IsApplying { get; }
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bool IsDownloading { get; }
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int PendingDownloadCount { get; }
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int ForbiddenDownloadCount { get; }
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DateTime? InvisibleSinceUtc { get; }
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DateTime? VisibilityEvictionDueAtUtc { get; }
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void Initialize();
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void ApplyData(CharacterData data);
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void ApplyLastReceivedData(bool forced = false);
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bool FetchPerformanceMetricsFromCache();
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void LoadCachedCharacterData(CharacterData data);
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void SetUploading(bool uploading);
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void SetPaused(bool paused);
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}
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void ApplyData(CharacterData data);
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void ApplyLastReceivedData(bool forced = false);
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bool FetchPerformanceMetricsFromCache();
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void LoadCachedCharacterData(CharacterData data);
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void SetUploading(bool uploading);
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void SetPaused(bool paused);
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}
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