Initialize migration. (#88)
Co-authored-by: defnotken <itsdefnotken@gmail.com> Co-authored-by: cake <admin@cakeandbanana.nl> Reviewed-on: #88 Reviewed-by: cake <cake@noreply.git.lightless-sync.org> Co-authored-by: defnotken <defnotken@noreply.git.lightless-sync.org> Co-committed-by: defnotken <defnotken@noreply.git.lightless-sync.org>
This commit was merged in pull request #88.
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@@ -45,7 +45,7 @@ namespace LightlessSync.UI
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return HexToRgba(customColorHex);
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if (!DefaultHexColors.TryGetValue(name, out var hex))
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throw new ArgumentException($"Color '{name}' not found in UIColors.");
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throw new ArgumentException($"Color '{name}' not found in UIColors.", nameof(name));
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return HexToRgba(hex);
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}
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@@ -53,7 +53,7 @@ namespace LightlessSync.UI
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public static void Set(string name, Vector4 color)
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{
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if (!DefaultHexColors.ContainsKey(name))
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throw new ArgumentException($"Color '{name}' not found in UIColors.");
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throw new ArgumentException($"Color '{name}' not found in UIColors.", nameof(name));
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if (_configService != null)
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{
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@@ -83,7 +83,7 @@ namespace LightlessSync.UI
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public static Vector4 GetDefault(string name)
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{
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if (!DefaultHexColors.TryGetValue(name, out var hex))
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throw new ArgumentException($"Color '{name}' not found in UIColors.");
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throw new ArgumentException($"Color '{name}' not found in UIColors.", nameof(name));
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return HexToRgba(hex);
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}
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@@ -101,10 +101,10 @@ namespace LightlessSync.UI
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public static Vector4 HexToRgba(string hexColor)
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{
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hexColor = hexColor.TrimStart('#');
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int r = int.Parse(hexColor.Substring(0, 2), NumberStyles.HexNumber);
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int g = int.Parse(hexColor.Substring(2, 2), NumberStyles.HexNumber);
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int b = int.Parse(hexColor.Substring(4, 2), NumberStyles.HexNumber);
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int a = hexColor.Length == 8 ? int.Parse(hexColor.Substring(6, 2), NumberStyles.HexNumber) : 255;
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int r = int.Parse(hexColor[..2], NumberStyles.HexNumber);
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int g = int.Parse(hexColor[2..4], NumberStyles.HexNumber);
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int b = int.Parse(hexColor[4..6], NumberStyles.HexNumber);
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int a = hexColor.Length == 8 ? int.Parse(hexColor[6..8], NumberStyles.HexNumber) : 255;
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return new Vector4(r / 255f, g / 255f, b / 255f, a / 255f);
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}
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