Added seperate collections for other states, moved clean up of penumbra collection out of config. Safe read of ptr on process, fixed notfications on popup and notifications with flags.

This commit is contained in:
cake
2026-01-13 17:45:32 +01:00
parent 4502cadaeb
commit 73dee6d9a5
22 changed files with 1528 additions and 753 deletions

View File

@@ -1,6 +1,6 @@
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using LightlessSync.API.Data.Enum;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using LightlessSync.FileCache;
using LightlessSync.Interop.Ipc;
using LightlessSync.LightlessConfiguration;
@@ -9,11 +9,12 @@ using LightlessSync.PlayerData.Data;
using LightlessSync.PlayerData.Handlers;
using LightlessSync.Services;
using LightlessSync.Services.Mediator;
using LightlessSync.Utils;
using Microsoft.Extensions.Logging;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
using ObjectKind = LightlessSync.API.Data.Enum.ObjectKind;
namespace LightlessSync.PlayerData.Factories;
@@ -119,45 +120,28 @@ public class PlayerDataFactory
return null;
}
private static readonly int _characterGameObjectOffset =
(int)Marshal.OffsetOf<Character>(nameof(Character.GameObject));
private static readonly int _gameObjectDrawObjectOffset =
(int)Marshal.OffsetOf<GameObject>(nameof(GameObject.DrawObject));
private async Task<bool> CheckForNullDrawObject(IntPtr playerPointer)
=> await _dalamudUtil.RunOnFrameworkThread(() => CheckForNullDrawObjectUnsafe(playerPointer)).ConfigureAwait(false);
=> await _dalamudUtil.RunOnFrameworkThread(() => CheckForNullDrawObjectSafe(playerPointer))
.ConfigureAwait(false);
private unsafe static bool CheckForNullDrawObjectUnsafe(IntPtr playerPointer)
private static bool CheckForNullDrawObjectSafe(nint playerPointer)
{
if (playerPointer == IntPtr.Zero)
if (playerPointer == nint.Zero)
return true;
if (!IsPointerValid(playerPointer))
var drawObjPtrAddress = playerPointer + _characterGameObjectOffset + _gameObjectDrawObjectOffset;
// Read the DrawObject pointer from memory
if (!MemoryProcessProbe.TryReadIntPtr(drawObjPtrAddress, out var drawObj))
return true;
var character = (Character*)playerPointer;
if (character == null)
return true;
var gameObject = &character->GameObject;
if (gameObject == null)
return true;
if (!IsPointerValid((IntPtr)gameObject))
return true;
return gameObject->DrawObject == null;
}
private static bool IsPointerValid(IntPtr ptr)
{
if (ptr == IntPtr.Zero)
return false;
try
{
_ = Marshal.ReadByte(ptr);
return true;
}
catch
{
return false;
}
return drawObj == nint.Zero;
}
private static bool IsCacheFresh(CacheEntry entry)
@@ -173,7 +157,7 @@ public class PlayerDataFactory
if (_characterBuildCache.TryGetValue(key, out var cached) && IsCacheFresh(cached) && !_characterBuildInflight.ContainsKey(key))
return cached.Fragment;
var buildTask = _characterBuildInflight.GetOrAdd(key, _ => BuildAndCacheAsync(obj, key));
var buildTask = _characterBuildInflight.GetOrAdd(key, valueFactory: k => BuildAndCacheAsync(obj, k));
if (_characterBuildCache.TryGetValue(key, out cached))
{