various 'improvements'
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27
LightlessSync/PlayerData/Pairs/IPairHandlerAdapter.cs
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27
LightlessSync/PlayerData/Pairs/IPairHandlerAdapter.cs
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using LightlessSync.API.Data;
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namespace LightlessSync.PlayerData.Pairs;
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/// <summary>
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/// orchestrates the lifecycle of a paired character
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/// </summary>
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public interface IPairHandlerAdapter : IDisposable, IPairPerformanceSubject
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{
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new string Ident { get; }
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bool Initialized { get; }
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bool IsVisible { get; }
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bool ScheduledForDeletion { get; set; }
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CharacterData? LastReceivedCharacterData { get; }
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long LastAppliedDataBytes { get; }
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new string? PlayerName { get; }
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string PlayerNameHash { get; }
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uint PlayerCharacterId { get; }
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void Initialize();
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void ApplyData(CharacterData data);
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void ApplyLastReceivedData(bool forced = false);
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bool FetchPerformanceMetricsFromCache();
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void LoadCachedCharacterData(CharacterData data);
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void SetUploading(bool uploading);
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void SetPaused(bool paused);
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}
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