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@@ -8,6 +8,9 @@ using ObjectKind = LightlessSync.API.Data.Enum.ObjectKind;
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namespace LightlessSync.PlayerData.Handlers;
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/// <summary>
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/// Game object handler for managing game object state and updates
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/// </summary>
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public sealed class GameObjectHandler : DisposableMediatorSubscriberBase, IHighPriorityMediatorSubscriber
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{
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private readonly DalamudUtilService _dalamudUtil;
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