Pause at duty

This commit is contained in:
defnotken
2025-09-07 15:24:19 -05:00
parent 5e30cb7bea
commit 6832c80fbb
6 changed files with 71 additions and 13 deletions

View File

@@ -1318,9 +1318,18 @@ public class SettingsUi : WindowMediatorSubscriberBase
bool autoPause = _playerPerformanceConfigService.Current.AutoPausePlayersExceedingThresholds;
bool autoPauseEveryone = _playerPerformanceConfigService.Current.AutoPausePlayersWithPreferredPermissionsExceedingThresholds;
bool autoPauseInDuty = _playerPerformanceConfigService.Current.PauseInInstanceDuty;
if (_uiShared.MediumTreeNode("Auto Pause", UIColors.Get("LightlessPurple")))
{
if (ImGui.Checkbox("Auto pause sync while in instances and duties", ref autoPauseInDuty))
{
_playerPerformanceConfigService.Current.PauseInInstanceDuty = autoPauseInDuty;
_playerPerformanceConfigService.Save();
}
_uiShared.DrawHelpText("When enabled, it will automatically pause all players while you are in an instance, such as a dungeon or raid." + Environment.NewLine
+ UiSharedService.TooltipSeparator + "Warning: You many have to leave the dungeon to resync with people again");
if (ImGui.Checkbox("Automatically pause players exceeding thresholds", ref autoPause))
{
_playerPerformanceConfigService.Current.AutoPausePlayersExceedingThresholds = autoPause;