Added temporary storage of guids of collections to be wiped on bootup when crash/reload (#109)
Co-authored-by: cake <admin@cakeandbanana.nl> Reviewed-on: #109 Reviewed-by: defnotken <defnotken@noreply.git.lightless-sync.org>
This commit was merged in pull request #109.
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@@ -178,6 +178,11 @@ public class DownloadUi : WindowMediatorSubscriberBase
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foreach (var transfer in transfers)
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{
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var transferKey = transfer.Key;
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// Skip if no valid game object
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if (transferKey.GetGameObject() == null)
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continue;
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var rawPos = _dalamudUtilService.WorldToScreen(transferKey.GetGameObject());
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// If RawPos is zero, remove it from smoothed dictionary
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