Refactored some functions
This commit is contained in:
@@ -396,8 +396,6 @@ public class BroadcastService : IHostedService, IMediatorSubscriber
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return result;
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}
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public async void ToggleBroadcast()
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{
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@@ -54,34 +54,47 @@ public sealed class CharacterAnalyzer : MediatorSubscriberBase, IDisposable
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var cancelToken = _analysisCts.Token;
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var allFiles = LastAnalysis.SelectMany(v => v.Value.Select(d => d.Value)).ToList();
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if (allFiles.Exists(c => !c.IsComputed || recalculate))
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var remaining = allFiles.Where(c => !c.IsComputed || recalculate).ToList();
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if (remaining.Count == 0)
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return;
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TotalFiles = remaining.Count;
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CurrentFile = 0;
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Logger.LogDebug("=== Computing {amount} remaining files ===", remaining.Count);
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Mediator.Publish(new HaltScanMessage(nameof(CharacterAnalyzer)));
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try
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{
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var remaining = allFiles.Where(c => !c.IsComputed || recalculate).ToList();
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TotalFiles = remaining.Count;
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CurrentFile = 1;
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Logger.LogDebug("=== Computing {amount} remaining files ===", remaining.Count);
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Mediator.Publish(new HaltScanMessage(nameof(CharacterAnalyzer)));
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try
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foreach (var file in remaining)
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{
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foreach (var file in remaining)
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{
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Logger.LogDebug("Computing file {file}", file.FilePaths[0]);
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await file.ComputeSizes(_fileCacheManager, cancelToken).ConfigureAwait(false);
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CurrentFile++;
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}
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cancelToken.ThrowIfCancellationRequested();
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_fileCacheManager.WriteOutFullCsv();
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var path = file.FilePaths.FirstOrDefault() ?? "<unknown>";
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Logger.LogDebug("Computing file {file}", path);
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await file.ComputeSizes(_fileCacheManager, cancelToken).ConfigureAwait(false);
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CurrentFile++;
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}
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catch (Exception ex)
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{
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Logger.LogWarning(ex, "Failed to analyze files");
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}
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finally
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{
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Mediator.Publish(new ResumeScanMessage(nameof(CharacterAnalyzer)));
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}
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await _fileCacheManager.WriteOutFullCsvAsync(cancelToken).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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Logger.LogInformation("File analysis cancelled");
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throw;
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}
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catch (Exception ex)
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{
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Logger.LogWarning(ex, "Failed to analyze files");
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}
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finally
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{
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Mediator.Publish(new ResumeScanMessage(nameof(CharacterAnalyzer)));
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}
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RecalculateSummary();
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@@ -113,7 +126,7 @@ public sealed class CharacterAnalyzer : MediatorSubscriberBase, IDisposable
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{
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token.ThrowIfCancellationRequested();
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var fileCacheEntries = _fileCacheManager.GetAllFileCachesByHash(fileEntry.Hash, ignoreCacheEntries: true, validate: false).ToList();
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var fileCacheEntries = (await _fileCacheManager.GetAllFileCachesByHashAsync(fileEntry.Hash, ignoreCacheEntries: true, validate: false, token).ConfigureAwait(false)).ToList();
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if (fileCacheEntries.Count == 0) continue;
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var filePath = fileCacheEntries[0].ResolvedFilepath;
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@@ -230,7 +243,7 @@ public sealed class CharacterAnalyzer : MediatorSubscriberBase, IDisposable
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{
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var compressedsize = await fileCacheManager.GetCompressedFileData(Hash, token).ConfigureAwait(false);
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var normalSize = new FileInfo(FilePaths[0]).Length;
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var entries = fileCacheManager.GetAllFileCachesByHash(Hash, ignoreCacheEntries: true, validate: false);
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var entries = await fileCacheManager.GetAllFileCachesByHashAsync(Hash, ignoreCacheEntries: true, validate: false, token).ConfigureAwait(false);
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foreach (var entry in entries)
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{
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entry.Size = normalSize;
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@@ -675,76 +675,75 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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_lastGlobalBlockReason = string.Empty;
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}
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if (_clientState.IsGPosing && !IsInGpose)
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{
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_logger.LogDebug("Gpose start");
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IsInGpose = true;
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Mediator.Publish(new GposeStartMessage());
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}
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else if (!_clientState.IsGPosing && IsInGpose)
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{
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_logger.LogDebug("Gpose end");
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IsInGpose = false;
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Mediator.Publish(new GposeEndMessage());
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}
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// Checks on conditions
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var shouldBeInGpose = _clientState.IsGPosing;
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var shouldBeInCombat = _condition[ConditionFlag.InCombat] && !IsInInstance && _playerPerformanceConfigService.Current.PauseInCombat;
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var shouldBePerforming = _condition[ConditionFlag.Performing] && _playerPerformanceConfigService.Current.PauseWhilePerforming;
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var shouldBeInInstance = _condition[ConditionFlag.BoundByDuty] && _playerPerformanceConfigService.Current.PauseInInstanceDuty;
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var shouldBeInCutscene = _condition[ConditionFlag.WatchingCutscene];
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if ((_condition[ConditionFlag.InCombat]) && !IsInCombat && !IsInInstance && _playerPerformanceConfigService.Current.PauseInCombat)
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{
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_logger.LogDebug("Combat start");
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IsInCombat = true;
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Mediator.Publish(new CombatStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsInCombat)));
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}
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else if ((!_condition[ConditionFlag.InCombat]) && IsInCombat && !IsInInstance && _playerPerformanceConfigService.Current.PauseInCombat)
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{
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_logger.LogDebug("Combat end");
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IsInCombat = false;
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Mediator.Publish(new CombatEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsInCombat)));
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}
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if (_condition[ConditionFlag.Performing] && !IsPerforming && _playerPerformanceConfigService.Current.PauseWhilePerforming)
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{
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_logger.LogDebug("Performance start");
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IsInCombat = true;
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Mediator.Publish(new PerformanceStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsPerforming)));
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}
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else if (!_condition[ConditionFlag.Performing] && IsPerforming && _playerPerformanceConfigService.Current.PauseWhilePerforming)
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{
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_logger.LogDebug("Performance end");
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IsInCombat = false;
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Mediator.Publish(new PerformanceEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsPerforming)));
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}
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if ((_condition[ConditionFlag.BoundByDuty]) && !IsInInstance && _playerPerformanceConfigService.Current.PauseInInstanceDuty)
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{
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_logger.LogDebug("Instance start");
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IsInInstance = true;
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Mediator.Publish(new InstanceOrDutyStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsInInstance)));
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}
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else if (((!_condition[ConditionFlag.BoundByDuty]) && IsInInstance && _playerPerformanceConfigService.Current.PauseInInstanceDuty) || ((_condition[ConditionFlag.BoundByDuty]) && IsInInstance && !_playerPerformanceConfigService.Current.PauseInInstanceDuty))
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{
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_logger.LogDebug("Instance end");
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IsInInstance = false;
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Mediator.Publish(new InstanceOrDutyEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsInInstance)));
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}
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// Gpose
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HandleStateTransition(() => IsInGpose, v => IsInGpose = v, shouldBeInGpose, "Gpose",
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onEnter: () =>
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{
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Mediator.Publish(new GposeStartMessage());
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},
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onExit: () =>
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{
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Mediator.Publish(new GposeEndMessage());
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});
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if (_condition[ConditionFlag.WatchingCutscene] && !IsInCutscene)
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{
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_logger.LogDebug("Cutscene start");
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IsInCutscene = true;
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Mediator.Publish(new CutsceneStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsInCutscene)));
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}
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else if (!_condition[ConditionFlag.WatchingCutscene] && IsInCutscene)
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{
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_logger.LogDebug("Cutscene end");
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IsInCutscene = false;
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Mediator.Publish(new CutsceneEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsInCutscene)));
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}
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// Combat
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HandleStateTransition(() => IsInCombat, v => IsInCombat = v, shouldBeInCombat, "Combat",
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onEnter: () =>
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{
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Mediator.Publish(new CombatStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsInCombat)));
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},
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onExit: () =>
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{
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Mediator.Publish(new CombatEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsInCombat)));
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});
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// Performance
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HandleStateTransition(() => IsPerforming, v => IsPerforming = v, shouldBePerforming, "Performance",
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onEnter: () =>
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{
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Mediator.Publish(new PerformanceStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsPerforming)));
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},
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onExit: () =>
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{
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Mediator.Publish(new PerformanceEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsPerforming)));
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});
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// Instance / Duty
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HandleStateTransition(() => IsInInstance, v => IsInInstance = v, shouldBeInInstance, "Instance",
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onEnter: () =>
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{
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Mediator.Publish(new InstanceOrDutyStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsInInstance)));
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},
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onExit: () =>
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{
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Mediator.Publish(new InstanceOrDutyEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsInInstance)));
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});
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// Cutscene
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HandleStateTransition(() => IsInCutscene,v => IsInCutscene = v, shouldBeInCutscene, "Cutscene",
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onEnter: () =>
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{
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Mediator.Publish(new CutsceneStartMessage());
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Mediator.Publish(new HaltScanMessage(nameof(IsInCutscene)));
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},
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onExit: () =>
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{
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Mediator.Publish(new CutsceneEndMessage());
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Mediator.Publish(new ResumeScanMessage(nameof(IsInCutscene)));
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});
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if (IsInCutscene)
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{
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@@ -821,4 +820,31 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
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_delayedFrameworkUpdateCheck = DateTime.UtcNow;
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});
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}
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/// <summary>
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/// Handler for the transition of different states of game
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/// </summary>
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/// <param name="getState">Get state of condition</param>
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/// <param name="setState">Set state of condition</param>
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/// <param name="shouldBeActive">Correction of the state of the condition</param>
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/// <param name="stateName">Condition name</param>
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/// <param name="onEnter">Function for on entering the state</param>
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/// <param name="onExit">Function for on leaving the state</param>
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private void HandleStateTransition(Func<bool> getState, Action<bool> setState, bool shouldBeActive, string stateName, System.Action onEnter, System.Action onExit)
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{
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var isActive = getState();
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if (shouldBeActive && !isActive)
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{
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_logger.LogDebug("{stateName} start", stateName);
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setState(true);
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onEnter();
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}
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else if (!shouldBeActive && isActive)
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{
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_logger.LogDebug("{stateName} end", stateName);
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setState(false);
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onExit();
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}
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}
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}
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