Fixed name getting, cast fix on compact ui
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@@ -214,7 +214,6 @@ public class PlayerDataFactory
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.ConfigureAwait(false);
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// get all remaining paths and resolve them
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var transientPaths = ManageSemiTransientData(objectKind);
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ct.ThrowIfCancellationRequested();
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if (await CheckForNullDrawObject(playerRelatedObject.Address).ConfigureAwait(false))
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