implement playerState
- use IPlayerState for DalamudUtilService and make things less asynced - make LocationInfo work with ContentFinderData
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@@ -571,7 +571,7 @@ public sealed class ZoneChatService : DisposableMediatorSubscriberBase, IHostedS
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try
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{
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var location = await _dalamudUtilService.GetMapDataAsync().ConfigureAwait(false);
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var location = _dalamudUtilService.GetMapData();
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var territoryId = (ushort)location.TerritoryId;
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var worldId = (ushort)location.ServerId;
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@@ -697,7 +697,7 @@ public sealed class ZoneChatService : DisposableMediatorSubscriberBase, IHostedS
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{
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try
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{
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var worldId = (ushort)await _dalamudUtilService.GetWorldIdAsync().ConfigureAwait(false);
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var worldId = (ushort)_dalamudUtilService.GetWorldId();
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return definition.Descriptor with { WorldId = worldId };
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}
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catch (Exception ex)
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@@ -1149,7 +1149,7 @@ public sealed class ZoneChatService : DisposableMediatorSubscriberBase, IHostedS
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{
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try
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{
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return _dalamudUtilService.GetPlayerNameAsync().ConfigureAwait(false).GetAwaiter().GetResult();
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return _dalamudUtilService.GetPlayerName();
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}
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catch (Exception ex)
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{
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