implement playerState

- use IPlayerState for DalamudUtilService and make things less asynced
- make LocationInfo work with ContentFinderData
This commit is contained in:
Tsubasahane
2025-12-27 17:04:39 +08:00
parent 1632258c4f
commit 5c8e239a7b
16 changed files with 132 additions and 106 deletions

View File

@@ -571,7 +571,7 @@ public sealed class ZoneChatService : DisposableMediatorSubscriberBase, IHostedS
try
{
var location = await _dalamudUtilService.GetMapDataAsync().ConfigureAwait(false);
var location = _dalamudUtilService.GetMapData();
var territoryId = (ushort)location.TerritoryId;
var worldId = (ushort)location.ServerId;
@@ -697,7 +697,7 @@ public sealed class ZoneChatService : DisposableMediatorSubscriberBase, IHostedS
{
try
{
var worldId = (ushort)await _dalamudUtilService.GetWorldIdAsync().ConfigureAwait(false);
var worldId = (ushort)_dalamudUtilService.GetWorldId();
return definition.Descriptor with { WorldId = worldId };
}
catch (Exception ex)
@@ -1149,7 +1149,7 @@ public sealed class ZoneChatService : DisposableMediatorSubscriberBase, IHostedS
{
try
{
return _dalamudUtilService.GetPlayerNameAsync().ConfigureAwait(false).GetAwaiter().GetResult();
return _dalamudUtilService.GetPlayerName();
}
catch (Exception ex)
{