implement playerState

- use IPlayerState for DalamudUtilService and make things less asynced
- make LocationInfo work with ContentFinderData
This commit is contained in:
Tsubasahane
2025-12-27 17:04:39 +08:00
parent 1632258c4f
commit 5c8e239a7b
16 changed files with 132 additions and 106 deletions

View File

@@ -186,8 +186,8 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
var previousPoses = _nearbyData.Keys.ToList();
_nearbyData.Clear();
var ownLocation = await _dalamudUtilService.RunOnFrameworkThread(() => _dalamudUtilService.GetMapData()).ConfigureAwait(false);
var player = await _dalamudUtilService.RunOnFrameworkThread(() => _dalamudUtilService.GetPlayerCharacter()).ConfigureAwait(false);
var ownLocation = _dalamudUtilService.GetMapData();
var player = await _dalamudUtilService.GetPlayerCharacterAsync().ConfigureAwait(false);
var currentServer = player.CurrentWorld;
var playerPos = player.Position;