implement playerState
- use IPlayerState for DalamudUtilService and make things less asynced - make LocationInfo work with ContentFinderData
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@@ -186,8 +186,8 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
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var previousPoses = _nearbyData.Keys.ToList();
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_nearbyData.Clear();
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var ownLocation = await _dalamudUtilService.RunOnFrameworkThread(() => _dalamudUtilService.GetMapData()).ConfigureAwait(false);
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var player = await _dalamudUtilService.RunOnFrameworkThread(() => _dalamudUtilService.GetPlayerCharacter()).ConfigureAwait(false);
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var ownLocation = _dalamudUtilService.GetMapData();
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var player = await _dalamudUtilService.GetPlayerCharacterAsync().ConfigureAwait(false);
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var currentServer = player.CurrentWorld;
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var playerPos = player.Position;
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