implement playerState
- use IPlayerState for DalamudUtilService and make things less asynced - make LocationInfo work with ContentFinderData
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@@ -52,7 +52,7 @@ public sealed class Plugin : IDalamudPlugin
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IFramework framework, IObjectTable objectTable, IClientState clientState, ICondition condition, IChatGui chatGui,
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IGameGui gameGui, IDtrBar dtrBar, IPluginLog pluginLog, ITargetManager targetManager, INotificationManager notificationManager,
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ITextureProvider textureProvider, IContextMenu contextMenu, IGameInteropProvider gameInteropProvider, IGameConfig gameConfig,
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ISigScanner sigScanner, INamePlateGui namePlateGui, IAddonLifecycle addonLifecycle)
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ISigScanner sigScanner, INamePlateGui namePlateGui, IAddonLifecycle addonLifecycle, IPlayerState playerState)
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{
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NativeDll.Initialize(pluginInterface.AssemblyLocation.DirectoryName);
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if (!Directory.Exists(pluginInterface.ConfigDirectory.FullName))
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@@ -216,6 +216,7 @@ public sealed class Plugin : IDalamudPlugin
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gameData,
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targetManager,
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gameConfig,
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playerState,
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sp.GetRequiredService<ActorObjectService>(),
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sp.GetRequiredService<BlockedCharacterHandler>(),
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sp.GetRequiredService<LightlessMediator>(),
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