implement playerState
- use IPlayerState for DalamudUtilService and make things less asynced - make LocationInfo work with ContentFinderData
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@@ -78,7 +78,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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}
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}
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private string PlayerPersistentDataKey => _dalamudUtil.GetPlayerNameAsync().GetAwaiter().GetResult() + "_" + _dalamudUtil.GetHomeWorldIdAsync().GetAwaiter().GetResult();
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private string PlayerPersistentDataKey => _dalamudUtil.GetPlayerName() + "_" + _dalamudUtil.GetHomeWorldId();
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private ConcurrentDictionary<ObjectKind, HashSet<string>> SemiTransientResources
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{
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get
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