API14 Updates - Migrate to IPlayerState (#113)

- use IPlayerState for DalamudUtilService and make things less async
- make LocationInfo work with ContentFinderData

Co-authored-by: Tsubasahane <wozaiha@gmail.com>
Co-authored-by: defnotken <itsdefnotken@gmail.com>
Reviewed-on: #113
Reviewed-by: cake <cake@noreply.git.lightless-sync.org>
Co-authored-by: Tsubasa <tsubasa@noreply.git.lightless-sync.org>
Co-committed-by: Tsubasa <tsubasa@noreply.git.lightless-sync.org>
This commit was merged in pull request #113.
This commit is contained in:
2025-12-28 03:26:07 +00:00
committed by defnotken
parent e14d50674d
commit 5b3d00b90a
16 changed files with 133 additions and 106 deletions

View File

@@ -186,8 +186,8 @@ public sealed class CharaDataNearbyManager : DisposableMediatorSubscriberBase
var previousPoses = _nearbyData.Keys.ToList();
_nearbyData.Clear();
var ownLocation = await _dalamudUtilService.RunOnFrameworkThread(() => _dalamudUtilService.GetMapData()).ConfigureAwait(false);
var player = await _dalamudUtilService.RunOnFrameworkThread(() => _dalamudUtilService.GetPlayerCharacter()).ConfigureAwait(false);
var ownLocation = _dalamudUtilService.GetMapData();
var player = await _dalamudUtilService.GetPlayerCharacterAsync().ConfigureAwait(false);
var currentServer = player.CurrentWorld;
var playerPos = player.Position;