reworked mesh decimation yes
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LightlessSync/ThirdParty/Nanomesh/Todo.md
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LightlessSync/ThirdParty/Nanomesh/Todo.md
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# Todo List NOT LIGHTLESS RELATED XD
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- [x] Bench iterating methods
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- [x] Add a bunch of primitives
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- [x] Add ConnectedMesh data structure
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- [x] Add SharedMesh data structure
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- [ ] Add vertex attributes
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- [x] Add SharedMesh -> ConnectedMesh
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- [ ] Add support for hardedges
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- [ ] Add conversion of attributes
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- [x] Add ConnectedMesh -> SharedMesh
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- [ ] Add support for hardedges
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- [x] Add export to obj
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- [ ] Add support for normals
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- [x] Add import from obj
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- [ ] Add support for normals
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- [x] Add decimate
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- [x] Optimize until it is satisfying
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- [ ] Take into account vertex normals
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- [ ] Take into account borders
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- [ ] Add an error target control
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- [ ] Add create normals function
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