reworked mesh decimation yes
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using LightlessSync.LightlessConfiguration.Configurations;
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namespace LightlessSync.Services.ModelDecimation;
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public readonly record struct ModelDecimationSettings(
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int TriangleThreshold,
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double TargetRatio,
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bool NormalizeTangents,
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bool AvoidBodyIntersection,
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ModelDecimationAdvancedSettings Advanced);
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