reworked mesh decimation yes
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@@ -25,15 +25,22 @@ public class PlayerPerformanceConfig : ILightlessConfiguration
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public bool SkipUncompressedTextureCompressionMipMaps { get; set; } = false;
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public bool KeepOriginalTextureFiles { get; set; } = false;
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public bool SkipTextureDownscaleForPreferredPairs { get; set; } = true;
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public bool EnableModelDecimation { get; set; } = false;
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public int ModelDecimationTriangleThreshold { get; set; } = 15_000;
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public double ModelDecimationTargetRatio { get; set; } = 0.8;
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public bool ModelDecimationNormalizeTangents { get; set; } = true;
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public bool KeepOriginalModelFiles { get; set; } = true;
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public bool SkipModelDecimationForPreferredPairs { get; set; } = true;
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public bool ModelDecimationAllowBody { get; set; } = false;
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public bool ModelDecimationAllowFaceHead { get; set; } = false;
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public bool ModelDecimationAllowTail { get; set; } = false;
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public bool ModelDecimationAllowClothing { get; set; } = true;
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public bool ModelDecimationAllowAccessories { get; set; } = true;
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public bool EnableModelDecimation { get; set; } = ModelDecimationDefaults.EnableAutoDecimation;
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public int ModelDecimationTriangleThreshold { get; set; } = ModelDecimationDefaults.TriangleThreshold;
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public double ModelDecimationTargetRatio { get; set; } = ModelDecimationDefaults.TargetRatio;
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public bool ModelDecimationNormalizeTangents { get; set; } = ModelDecimationDefaults.NormalizeTangents;
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public bool ModelDecimationAvoidBodyIntersection { get; set; } = ModelDecimationDefaults.AvoidBodyIntersection;
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public ModelDecimationAdvancedSettings ModelDecimationAdvanced { get; set; } = new();
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public int BatchModelDecimationTriangleThreshold { get; set; } = ModelDecimationDefaults.BatchTriangleThreshold;
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public double BatchModelDecimationTargetRatio { get; set; } = ModelDecimationDefaults.BatchTargetRatio;
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public bool BatchModelDecimationNormalizeTangents { get; set; } = ModelDecimationDefaults.BatchNormalizeTangents;
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public bool BatchModelDecimationAvoidBodyIntersection { get; set; } = ModelDecimationDefaults.BatchAvoidBodyIntersection;
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public bool ShowBatchModelDecimationWarning { get; set; } = ModelDecimationDefaults.ShowBatchDecimationWarning;
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public bool KeepOriginalModelFiles { get; set; } = ModelDecimationDefaults.KeepOriginalModelFiles;
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public bool SkipModelDecimationForPreferredPairs { get; set; } = ModelDecimationDefaults.SkipPreferredPairs;
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public bool ModelDecimationAllowBody { get; set; } = ModelDecimationDefaults.AllowBody;
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public bool ModelDecimationAllowFaceHead { get; set; } = ModelDecimationDefaults.AllowFaceHead;
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public bool ModelDecimationAllowTail { get; set; } = ModelDecimationDefaults.AllowTail;
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public bool ModelDecimationAllowClothing { get; set; } = ModelDecimationDefaults.AllowClothing;
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public bool ModelDecimationAllowAccessories { get; set; } = ModelDecimationDefaults.AllowAccessories;
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}
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